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<blockquote data-quote="erucsbo" data-source="post: 3219399" data-attributes="member: 40110"><p><strong>When Region I is considered *safe*!</strong></p><p></p><p>My 100th post on the EnWorld boards.</p><p></p><p>So - what happens when a party that has been cruisin' through WLD takes the wrong turn? - brown trousers.</p><p>My party of 7 8th level characters (plus 1 NPC) (now down to 4+1) headed from Region I to Region J (as per #1906 above). The feebleminded Mystic Theurge had been healed by Kelara in the Garrison, but had to wait for time to catch up with the rest of the group.</p><p></p><p>After defeating the single behir last time they were pretty cocky, and opened the door with the 3 behirs in it. Then closed the door. Then the sorcerer decided to open the door again and say Hi. Nrangrok (the behir champion) promptly used the chaos diamond - Word of Chaos.</p><p>Now - an aside - I don't like no-saving throw - instant kill. The Chaos diamond requires Caster Level 19 to create. Word of Chaos will kill (as well as deafen, stun and confuse) anything that is 10 levels or more below the caster level - no saving throw. If you recall - I said the party were all 8th level.</p><p>I let the death bit slide, but the sorcerer was now deaf, stunned and confused, and Nrangrok was going to have a snack next round.</p><p>The fighter managed to grapple and drag the sorcerer around the corner, while everyone else ducked for cover as well.</p><p>The sorcerer managed to break the grapple on his go and confusion had him flee. Two scorching rays of the other party members later, plus some more fleeing, saw enough subdual damage done to him to knock him out - being brought back to consciousness by the cleric after being bound with ropes.</p><p></p><p>After assuring the party that he was recovered they continued their merry way along the corridor at the bottom of J. I didn't have the extreme heat or Tyrus' fear effect affect them unless they were at one of the intersections that led to the lava. They were wanting to head back to I, but were very hesitant about going back past the door with the 3 behirs.</p><p></p><p>Let's see if the door is still open - whereupon the fighter/wizard copped a 25hp lightning bolt. Yes - it is still open.</p><p></p><p>Why don't we see if we can follow the side of the lava stream to bypass that corridor?</p><p>That was when they saw several dozen magmin praying, heard them cheer when an earthquake rocked the region, and saw, above the plateau above the lava the big wall of ice that they knew was where Tyrus had been imprisoned - then felt the fear effect leave them all shaken. Meanwhile their metal armour was getting very hot!</p><p></p><p>Screw this they said - we are NOT prepared to go through here.</p><p>They decided on a plan to try and close and arcane lock the door to the room where the behirs were, then run like mad back to I. Unfortunately it didn't quite go according to plan. They did manage to just beat the behirs sending another lightning bolt down the corridor at them, the dwarven fighter/wizard had removed his plate armour to ensure that arcane spell failure didn't screw up the initial plan. That allowed him to be able to run just fast enough to get past the door at the other end of the corridor, where it was slammed shut and then they cast arcane lock on it.</p><p>Battered and bruised they trudged back to Region I to recover, meeting up with the now restored Mystic Theurge.</p><p>Some major planning is now in the works before we resume again in the new year.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3219399, member: 40110"] [b]When Region I is considered *safe*![/b] My 100th post on the EnWorld boards. So - what happens when a party that has been cruisin' through WLD takes the wrong turn? - brown trousers. My party of 7 8th level characters (plus 1 NPC) (now down to 4+1) headed from Region I to Region J (as per #1906 above). The feebleminded Mystic Theurge had been healed by Kelara in the Garrison, but had to wait for time to catch up with the rest of the group. After defeating the single behir last time they were pretty cocky, and opened the door with the 3 behirs in it. Then closed the door. Then the sorcerer decided to open the door again and say Hi. Nrangrok (the behir champion) promptly used the chaos diamond - Word of Chaos. Now - an aside - I don't like no-saving throw - instant kill. The Chaos diamond requires Caster Level 19 to create. Word of Chaos will kill (as well as deafen, stun and confuse) anything that is 10 levels or more below the caster level - no saving throw. If you recall - I said the party were all 8th level. I let the death bit slide, but the sorcerer was now deaf, stunned and confused, and Nrangrok was going to have a snack next round. The fighter managed to grapple and drag the sorcerer around the corner, while everyone else ducked for cover as well. The sorcerer managed to break the grapple on his go and confusion had him flee. Two scorching rays of the other party members later, plus some more fleeing, saw enough subdual damage done to him to knock him out - being brought back to consciousness by the cleric after being bound with ropes. After assuring the party that he was recovered they continued their merry way along the corridor at the bottom of J. I didn't have the extreme heat or Tyrus' fear effect affect them unless they were at one of the intersections that led to the lava. They were wanting to head back to I, but were very hesitant about going back past the door with the 3 behirs. Let's see if the door is still open - whereupon the fighter/wizard copped a 25hp lightning bolt. Yes - it is still open. Why don't we see if we can follow the side of the lava stream to bypass that corridor? That was when they saw several dozen magmin praying, heard them cheer when an earthquake rocked the region, and saw, above the plateau above the lava the big wall of ice that they knew was where Tyrus had been imprisoned - then felt the fear effect leave them all shaken. Meanwhile their metal armour was getting very hot! Screw this they said - we are NOT prepared to go through here. They decided on a plan to try and close and arcane lock the door to the room where the behirs were, then run like mad back to I. Unfortunately it didn't quite go according to plan. They did manage to just beat the behirs sending another lightning bolt down the corridor at them, the dwarven fighter/wizard had removed his plate armour to ensure that arcane spell failure didn't screw up the initial plan. That allowed him to be able to run just fast enough to get past the door at the other end of the corridor, where it was slammed shut and then they cast arcane lock on it. Battered and bruised they trudged back to Region I to recover, meeting up with the now restored Mystic Theurge. Some major planning is now in the works before we resume again in the new year. [/QUOTE]
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