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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3220024" data-attributes="member: 40110"><p>not in the immediate future. They have even thought of heading south to the Goblin kingdom so that they can practice tactics. (I have had reports given to the Garrison that there is major conflict in the Goblin kingdom with the king being revealed as a doppelganger etc - they haven't pieced together all of the clues yet - but that area has now been "dealt with"). They do want to head north/north-east to eventually deal with the problem being caused by the World-Eater (the waves of negative energy I've got rolling through the dungeon) but know that they have a long way to go before they are ready for that.</p><p></p><p>Interesting thing though is that I is designed for levels 7-9 while J is 13-15. That is a HUGE jump. So they either need to finish I and head to M, or work their way back through A, B, C, G, K before J. F is a pretty much a dead-end as there is no path from F to G except along the river of lava, and F is only 7-9 as well.</p><p></p><p>They're tossing around burning some of the magic items they have picked up and aren't using in order to create other magic items, using the forge area in the Garrison.</p><p></p><p>Oh - and the Fountain of Fortune's Folly that I threw in - most of them went ape over it. One (Professor of Mathematics playing the dwarven fighter/wizard) chose the fortune of the boon to undo one event, then went to town on choosing the follies he could live with, ending up picking up some fortunes at the end with the boon in hand to undo a folly if he didn't like it. Everyone in the party can now cast at least one spell (the pure fighter picked up 2 inate divine spells).</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3220024, member: 40110"] not in the immediate future. They have even thought of heading south to the Goblin kingdom so that they can practice tactics. (I have had reports given to the Garrison that there is major conflict in the Goblin kingdom with the king being revealed as a doppelganger etc - they haven't pieced together all of the clues yet - but that area has now been "dealt with"). They do want to head north/north-east to eventually deal with the problem being caused by the World-Eater (the waves of negative energy I've got rolling through the dungeon) but know that they have a long way to go before they are ready for that. Interesting thing though is that I is designed for levels 7-9 while J is 13-15. That is a HUGE jump. So they either need to finish I and head to M, or work their way back through A, B, C, G, K before J. F is a pretty much a dead-end as there is no path from F to G except along the river of lava, and F is only 7-9 as well. They're tossing around burning some of the magic items they have picked up and aren't using in order to create other magic items, using the forge area in the Garrison. Oh - and the Fountain of Fortune's Folly that I threw in - most of them went ape over it. One (Professor of Mathematics playing the dwarven fighter/wizard) chose the fortune of the boon to undo one event, then went to town on choosing the follies he could live with, ending up picking up some fortunes at the end with the boon in hand to undo a folly if he didn't like it. Everyone in the party can now cast at least one spell (the pure fighter picked up 2 inate divine spells). [/QUOTE]
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