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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="rvalle" data-source="post: 3277370" data-attributes="member: 28272"><p>I've had a couple of sessions in J. So far its been pretty fun. Though scary as the characters are in over their heads.</p><p></p><p>The fought the behir in the water with no problem. Found the 3 fighting to the South and quietly moved away. Found the magmen chanting along the river and left them alone too.</p><p></p><p>Moved N and ran into the Fire Salamanders. The Bard kept the encounter from turning into a fight... the Noble's ordered the group out of their area and never to return and sent the party off with 4 guards to be escorted off. Well, the dwarven fighter didn't like that idea so started moving off to the N. A fight quickly happened.</p><p></p><p>Since the fight happened right outside the door to the Noble's 2 of them showed up in short order. There were soon fireballs and walls of fire going off all over the place. </p><p></p><p>The party was holding their own but decided to retreat when 4 more of the small guys showed up. Unfortunately, the dwarven fighter was doing Spring Attacks as a fighting withdraw. This left the Noble he was fighting with the chance to move up and attack. One Spring Attack too many and the dwarf was grappled. The party started to head back to try and free him but were told to "Stop fighting or we throw him into the river of lava". </p><p></p><p>The party is told that there is an item the Nobles want recovered. If they do so they will set the dwarf free. Else he gets tossed. They are told to come back tomorrow to hear the details (we were done for the night).</p><p></p><p>The party is not happy but comply.</p><p></p><p>On returning they hear of the Azer's stealing of their magic Amulet (what the heck is that thing anyway? I don't see it in the SRD). The party brings in to them and the dwarf goes free.</p><p></p><p>On the way out the party find the Pseudodragon from room... J5? fleeing to the S being chased by some Salamanders. The party faces off with them when a dwarf walks up from the South (replacement character for the dwarven fighter that was captured so he can play that night). Everyone is trying to figure out what is going on when a rock crashes near by (from a giant across the river). The Salamanders dive into doorways and the party quickly head South. </p><p></p><p>They follow the hallway around, fly over the river of lava and quickly find the Azers. The Bard says they are there to talk to their leader. Thinking the Ogre Mage is going to rip them to shreds the Azer agree to take the party to him.</p><p></p><p>Encounter in the big room with the dragon statue. The azers call to the Ogre and he steps out and smirks at the party as he moves towards them.</p><p></p><p>The bard steps up and explains how they are there to try and get the Amulet back. "Hoho, little one. That is NOT going to happen". </p><p></p><p>The bard explains how the Salamanders really need it and they are very unhappy and couldn't they work something out?</p><p></p><p>I ask for a Diplomacy check... one natural 20 with a +15 on it takes the encounter from Hostile to Friendly. </p><p></p><p>Liking the little guy the Ogre says he can have the amulet in a week when he is done with it (Note: I changed this encounter. Instead of the party walking in JUST as the ritual is taking place the Azers are still collecting gems. In a week they will have enough to do the ritual). </p><p></p><p>He takes the party over and shows them the gems and how it is almost full. Much banter back and forth and the party finds out the ritual is going to change the Ogre into a 'creature of holy fire' and he will then go off and free the Dragon Tyrus. </p><p></p><p>He invites the party to come back in a week so they can watch the historic event take place. The party nods and make their way back South. Once out of sight of the Azers they stop to make plans for, as the bard said "That guy is CRAZY".</p><p></p><p>Fun. I have no idea what is going to happen.</p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3277370, member: 28272"] I've had a couple of sessions in J. So far its been pretty fun. Though scary as the characters are in over their heads. The fought the behir in the water with no problem. Found the 3 fighting to the South and quietly moved away. Found the magmen chanting along the river and left them alone too. Moved N and ran into the Fire Salamanders. The Bard kept the encounter from turning into a fight... the Noble's ordered the group out of their area and never to return and sent the party off with 4 guards to be escorted off. Well, the dwarven fighter didn't like that idea so started moving off to the N. A fight quickly happened. Since the fight happened right outside the door to the Noble's 2 of them showed up in short order. There were soon fireballs and walls of fire going off all over the place. The party was holding their own but decided to retreat when 4 more of the small guys showed up. Unfortunately, the dwarven fighter was doing Spring Attacks as a fighting withdraw. This left the Noble he was fighting with the chance to move up and attack. One Spring Attack too many and the dwarf was grappled. The party started to head back to try and free him but were told to "Stop fighting or we throw him into the river of lava". The party is told that there is an item the Nobles want recovered. If they do so they will set the dwarf free. Else he gets tossed. They are told to come back tomorrow to hear the details (we were done for the night). The party is not happy but comply. On returning they hear of the Azer's stealing of their magic Amulet (what the heck is that thing anyway? I don't see it in the SRD). The party brings in to them and the dwarf goes free. On the way out the party find the Pseudodragon from room... J5? fleeing to the S being chased by some Salamanders. The party faces off with them when a dwarf walks up from the South (replacement character for the dwarven fighter that was captured so he can play that night). Everyone is trying to figure out what is going on when a rock crashes near by (from a giant across the river). The Salamanders dive into doorways and the party quickly head South. They follow the hallway around, fly over the river of lava and quickly find the Azers. The Bard says they are there to talk to their leader. Thinking the Ogre Mage is going to rip them to shreds the Azer agree to take the party to him. Encounter in the big room with the dragon statue. The azers call to the Ogre and he steps out and smirks at the party as he moves towards them. The bard steps up and explains how they are there to try and get the Amulet back. "Hoho, little one. That is NOT going to happen". The bard explains how the Salamanders really need it and they are very unhappy and couldn't they work something out? I ask for a Diplomacy check... one natural 20 with a +15 on it takes the encounter from Hostile to Friendly. Liking the little guy the Ogre says he can have the amulet in a week when he is done with it (Note: I changed this encounter. Instead of the party walking in JUST as the ritual is taking place the Azers are still collecting gems. In a week they will have enough to do the ritual). He takes the party over and shows them the gems and how it is almost full. Much banter back and forth and the party finds out the ritual is going to change the Ogre into a 'creature of holy fire' and he will then go off and free the Dragon Tyrus. He invites the party to come back in a week so they can watch the historic event take place. The party nods and make their way back South. Once out of sight of the Azers they stop to make plans for, as the bard said "That guy is CRAZY". Fun. I have no idea what is going to happen. rv [/QUOTE]
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