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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="raynbow" data-source="post: 3295259" data-attributes="member: 47449"><p>My game has finally started.</p><p></p><p>The players so far are:</p><p>A dwarven duskblade (who probably won't be playing for more than a session or two)</p><p>A warforged monk</p><p>A human fighter</p><p>A half elf scout</p><p>A kalashtar soulknife</p><p>A halfling druid</p><p></p><p>There are two more players to come, hopefully playing a rogue and a cleric, or there may be problems. Well, there will be problems anyhow, because the warforged has no one to heal him, but we'll see how it goes....</p><p></p><p>The group is a bunch of rejects from a mercenary company sent out to 'scout' (read, get lost for a while) for a rumored humanoid army. This of course led them to the the titan's body and the dungeon entrance. </p><p></p><p>The scout in the group immediately put his hand through the door and got stuck, which was good for quite a bit of amusement. That's a player I can always count on to move the story along without alot of unneccessary thinking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The group talked to the orcs in A1 for a bit and ended up leaving them alone. They moved on to A7 where the found the secret door and from there have headed straight east. </p><p></p><p></p><p>The last time I tried to run this, the group headed north, so this time around has been very different.</p><p></p><p>Their very first combat encounter was with the Rat swarm in A75, but with all the fighter types in the party, they did fine.</p><p></p><p>They are resting in A76 now, and I have alot of prep to do for next session because I honestly have no idea where they will go next. They may go back out to the hallway and head up towards A60/A70. Although, that's unlikely because of the color spray trap at A74.</p><p></p><p>I think they are most likely to go out the door from A75, but from there they can easily head in about 5 different directions.</p></blockquote><p></p>
[QUOTE="raynbow, post: 3295259, member: 47449"] My game has finally started. The players so far are: A dwarven duskblade (who probably won't be playing for more than a session or two) A warforged monk A human fighter A half elf scout A kalashtar soulknife A halfling druid There are two more players to come, hopefully playing a rogue and a cleric, or there may be problems. Well, there will be problems anyhow, because the warforged has no one to heal him, but we'll see how it goes.... The group is a bunch of rejects from a mercenary company sent out to 'scout' (read, get lost for a while) for a rumored humanoid army. This of course led them to the the titan's body and the dungeon entrance. The scout in the group immediately put his hand through the door and got stuck, which was good for quite a bit of amusement. That's a player I can always count on to move the story along without alot of unneccessary thinking ;) The group talked to the orcs in A1 for a bit and ended up leaving them alone. They moved on to A7 where the found the secret door and from there have headed straight east. The last time I tried to run this, the group headed north, so this time around has been very different. Their very first combat encounter was with the Rat swarm in A75, but with all the fighter types in the party, they did fine. They are resting in A76 now, and I have alot of prep to do for next session because I honestly have no idea where they will go next. They may go back out to the hallway and head up towards A60/A70. Although, that's unlikely because of the color spray trap at A74. I think they are most likely to go out the door from A75, but from there they can easily head in about 5 different directions. [/QUOTE]
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