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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Ogg" data-source="post: 3296112" data-attributes="member: 48751"><p><strong><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" /></strong></p><p></p><p>Yeah it's tough but every game is meant to be played differently. I've found myself adapting slightly. Like I accidentally put the acid arrow trap in the wrong area (the big T should have been a giveaway, whoops). Anyways I realized it right after it fired so I downgraded the search & disable rolls on THAT one & kept the other one. </p><p></p><p>My experience so far.</p><p></p><p>I have a very unusual group running. I let them take flaws from Unearthed Arcana & play unusual races if they wish. Anyways, one is a Jermaline who scouted ahead & came upon the lone fiendish rat scouting ahead for it's group. He tried chatting with it (since Jermaline can naturally speak with rats) & it basically told him off. He followed it out of curiousity, ran into the whole swarm forming up, turned tail & ran back to the group after they all started telling him how they were going to eat him. He realized they were fiendish, not your momma's rats.</p><p></p><p>I let the Jermaline take the feat to give himself fast healing/1. It's paid off since it makes him cocky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . He already almost died once from the Acid Arrow trap. He told the cleric to go away after the first round of damage. Just about everyone left him when the 2nd round hit & he dropped unconscious.</p><p></p><p>Having a rogue with a move of 40 & the main tank with a move of 20 is making for some fun scenarios. The usual is the rogue running back full speed with a pack of something right behind him. He's tiny though so half the time some of the not so bright humanoids mistake him for rat.</p><p></p><p>We have 4 solid players (cleric, fighter, thief, wizard (necromancer)) & 2 alternate off & on players right now. I'm giving fun experience but splitting it with an extra share. The group agreed to it. It will give them a pool later on to assist with leveling players that miss games & for spells & making magic items. </p><p></p><p>Oh & 2 players are dwarf brothers. When they came into the first room the orcs basically told them off & they slaughtered them. The necromancer found the room full of corpses & was excitedly happy. It was like he found a treasure trove. When last we left off one of the stirges of the first 4 got away. Hopefully, he'll be a fun returning annoyance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ogg, post: 3296112, member: 48751"] [b]:-p[/b] Yeah it's tough but every game is meant to be played differently. I've found myself adapting slightly. Like I accidentally put the acid arrow trap in the wrong area (the big T should have been a giveaway, whoops). Anyways I realized it right after it fired so I downgraded the search & disable rolls on THAT one & kept the other one. My experience so far. I have a very unusual group running. I let them take flaws from Unearthed Arcana & play unusual races if they wish. Anyways, one is a Jermaline who scouted ahead & came upon the lone fiendish rat scouting ahead for it's group. He tried chatting with it (since Jermaline can naturally speak with rats) & it basically told him off. He followed it out of curiousity, ran into the whole swarm forming up, turned tail & ran back to the group after they all started telling him how they were going to eat him. He realized they were fiendish, not your momma's rats. I let the Jermaline take the feat to give himself fast healing/1. It's paid off since it makes him cocky ;) . He already almost died once from the Acid Arrow trap. He told the cleric to go away after the first round of damage. Just about everyone left him when the 2nd round hit & he dropped unconscious. Having a rogue with a move of 40 & the main tank with a move of 20 is making for some fun scenarios. The usual is the rogue running back full speed with a pack of something right behind him. He's tiny though so half the time some of the not so bright humanoids mistake him for rat. We have 4 solid players (cleric, fighter, thief, wizard (necromancer)) & 2 alternate off & on players right now. I'm giving fun experience but splitting it with an extra share. The group agreed to it. It will give them a pool later on to assist with leveling players that miss games & for spells & making magic items. Oh & 2 players are dwarf brothers. When they came into the first room the orcs basically told them off & they slaughtered them. The necromancer found the room full of corpses & was excitedly happy. It was like he found a treasure trove. When last we left off one of the stirges of the first 4 got away. Hopefully, he'll be a fun returning annoyance. :p [/QUOTE]
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