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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3322688" data-attributes="member: 40110"><p><strong>Preparing for the jump to M</strong></p><p></p><p>first up - any tips from those who have DMd region M would be appreciated. It looks like the party is headed there next.</p><p></p><p>Recap:</p><p>The party had defeated Madness - calling the in the wandering NPC paladin at the end.</p><p>The party members had just made level 9, and now had some magical goodies to distribute, including a swag that the paladin had picked up along the way. They were planning on "burning" many of the items to allow them to make items that they could use - I implemented a house rule to allow those with craft item feats to not feel shafted. One of the items that they were intending to "burn" was Eight-Strike-Fang!</p><p></p><p>Well - after the battle they discovered that the drow NPC rogue had disappeared. They figured that he had just gotten scared and thought that Madness would win, so had taken off. Later they discovered that Eight-Strike-Fang had also gone missing. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>A fair amount of time was spent creating items etc, so the NPC paladin left - heading east to the other garrison - and the party was joined by a new rogue (this one a PC).</p><p></p><p>Newly equipped they headed north again and discovered that using Arcane Lock on the door behind which Madness had been "killed" did not keep Madness locked away. The door was warped and broken and Madness was gone. (3 weeks while the party creates items in the Garrison is just too long to expect Madness to regenerate and remain in the same place - imho). Fearful of another run-in they kept heading north and ran in to the Drow rebels.</p><p></p><p>Therein followed a discussion where the party discovered that they had been duped by the NPC drow, had inadvertantly given Eight-Strike-Fang back to the Spider Kings (after all the effort that the rebels had gone to to steal it in the first place), and therefore had tipped the balance of power back to the Spider Kings - who now had a weapon (they believed) that could deal with Anguish and therefore allow them to more fully dedicate themselves to wiping out the rebels and the Green Death.</p><p></p><p>The rebels told the party that they would provide safe passage through their area to the north to the Spider Kings, but they were not to kill harmless drow, ensure that any drow that did attack them were killed (so as to avoid the punishment for failure - being used for experiments) and were to ensure that in the fights with the Spider Kings that they were not seen to be working with / for / or on behalf of the rebels. They also mentioned the open caverns and possible exit to the north. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The party seemed quite open to the idea (and I think are anxious to splat some spiders).</p><p></p><p>So - they'll miss Anguish and the Green Death, but will also no longer be in a position to run back to the Garrison in E for rest. recuperation, creation of items, and help!</p><p></p><p>Has anyone had a group go from M (levels 9-12) to N (levels 14-18) without hitting J (13-15) in between?</p><p>Has anyone had a group seriously try to scale the mountain in M as a way out (I can see my group trying this)?</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3322688, member: 40110"] [b]Preparing for the jump to M[/b] first up - any tips from those who have DMd region M would be appreciated. It looks like the party is headed there next. Recap: The party had defeated Madness - calling the in the wandering NPC paladin at the end. The party members had just made level 9, and now had some magical goodies to distribute, including a swag that the paladin had picked up along the way. They were planning on "burning" many of the items to allow them to make items that they could use - I implemented a house rule to allow those with craft item feats to not feel shafted. One of the items that they were intending to "burn" was Eight-Strike-Fang! Well - after the battle they discovered that the drow NPC rogue had disappeared. They figured that he had just gotten scared and thought that Madness would win, so had taken off. Later they discovered that Eight-Strike-Fang had also gone missing. :] A fair amount of time was spent creating items etc, so the NPC paladin left - heading east to the other garrison - and the party was joined by a new rogue (this one a PC). Newly equipped they headed north again and discovered that using Arcane Lock on the door behind which Madness had been "killed" did not keep Madness locked away. The door was warped and broken and Madness was gone. (3 weeks while the party creates items in the Garrison is just too long to expect Madness to regenerate and remain in the same place - imho). Fearful of another run-in they kept heading north and ran in to the Drow rebels. Therein followed a discussion where the party discovered that they had been duped by the NPC drow, had inadvertantly given Eight-Strike-Fang back to the Spider Kings (after all the effort that the rebels had gone to to steal it in the first place), and therefore had tipped the balance of power back to the Spider Kings - who now had a weapon (they believed) that could deal with Anguish and therefore allow them to more fully dedicate themselves to wiping out the rebels and the Green Death. The rebels told the party that they would provide safe passage through their area to the north to the Spider Kings, but they were not to kill harmless drow, ensure that any drow that did attack them were killed (so as to avoid the punishment for failure - being used for experiments) and were to ensure that in the fights with the Spider Kings that they were not seen to be working with / for / or on behalf of the rebels. They also mentioned the open caverns and possible exit to the north. ;) The party seemed quite open to the idea (and I think are anxious to splat some spiders). So - they'll miss Anguish and the Green Death, but will also no longer be in a position to run back to the Garrison in E for rest. recuperation, creation of items, and help! Has anyone had a group go from M (levels 9-12) to N (levels 14-18) without hitting J (13-15) in between? Has anyone had a group seriously try to scale the mountain in M as a way out (I can see my group trying this)? [/QUOTE]
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