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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3342589" data-attributes="member: 40110"><p>do your players actually pick up on these inconsistencies - or is it only the "Huge creature in a 10'x10' room" that they notice? (caveat - I haven't been reading all your game logs - some, but not all)</p><p></p><p>my group focuses more on the micro-aspects than the macro, except for concepts and vagarities - so if they had been in B (which they haven't) they might have known that the Goblin Empire was both north and south, but not been concerned about how they got from one area to the other.</p><p></p><p>One thing that does frustrate me with the map, though, is that the ONLY ways in to G are via the single entrance in the NE of C (the expected way I assume - but also <em>completely</em> hidden by secret doors), through the lava from F (yeah right!) or from the north via K or east via H - both of which are areas which really need higher level PCs to get through. Region C seems geared up to finding the Kay in C105 to allow the party to go north from B (though C refers to the key belonging to B21, not B0) in to F, but from there you either have to go north to J, then K, backtrack south, or go in the wrong direction and end up west in E. It's a wonder to me that anyone would ever actually get to G without divine or DM intervention.</p><p></p><p>It is no wonder that the 2 celestial garrisons (in E and G) have lost contact with each other!</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3342589, member: 40110"] do your players actually pick up on these inconsistencies - or is it only the "Huge creature in a 10'x10' room" that they notice? (caveat - I haven't been reading all your game logs - some, but not all) my group focuses more on the micro-aspects than the macro, except for concepts and vagarities - so if they had been in B (which they haven't) they might have known that the Goblin Empire was both north and south, but not been concerned about how they got from one area to the other. One thing that does frustrate me with the map, though, is that the ONLY ways in to G are via the single entrance in the NE of C (the expected way I assume - but also [I]completely[/I] hidden by secret doors), through the lava from F (yeah right!) or from the north via K or east via H - both of which are areas which really need higher level PCs to get through. Region C seems geared up to finding the Kay in C105 to allow the party to go north from B (though C refers to the key belonging to B21, not B0) in to F, but from there you either have to go north to J, then K, backtrack south, or go in the wrong direction and end up west in E. It's a wonder to me that anyone would ever actually get to G without divine or DM intervention. It is no wonder that the 2 celestial garrisons (in E and G) have lost contact with each other! [/QUOTE]
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