Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3347798" data-attributes="member: 22779"><p>Now I feel bad. Jim, I most certainly didn't mean to widdle in your corn flakes. Been having a bit of a bad run with D to be honest and needed to vent. D is a fantastic region. I think it's because I went through H, K and J and those three regions are very tight. Very few errors. It's been months since I've gotten tripped up by the adventure. Added to that, I haven't had the the time or energy to do a proper job knocking up the region for play and minor glitches get amplified.</p><p></p><p>D's turning out to be an interesting region. To be honest, this is the first time I've had PC's of these levels and I'm pretty shocked how powerful the group is. They just sauntered into the formian lair, took one look, and let the cleric and wizzie incinerate everything. Good grief. A pair of blade barriers and a wall of fire and wall of force later and pretty much everything died before it had a chance to move. I had changed the mooks into mobs from DMG 2, but, that didn't matter a whole lot.</p><p></p><p>Honestly, I'm a little worried about this. I can really see the party continuing to do this. Walking into the larger areas and just unloading the kitchen sink on everything. Since the majority of the critters are pretty small, even the xill are around 35 hp, I'm not sure but it shouldn't take them too long to kill everything before it can even react.</p><p></p><p>Will have to give it some thought.</p><p></p><p>OTOH. I am one of the few that thinks Region A is pretty good. Sure, it's a bit on the repetitive side, but, there's just so many ways the region can fall out. A group that even the slightest bit interested in talking should be able to find all sorts of allies and whatnot to talk to. With a bit of work - switching out some of the darkmantle mobs - I think A could be a heck of a lot of fun. I know that it was pretty high on the popularity list for my bunch.</p><p></p><p>IMNSHO, if I ever ran the WLD again, I would use the World Serpent Inn from Dragon 351 to tie together all the regions. Each exit of a region would take you into the Inn which would allow you to rest, recover and whatnot between regions. The Inn would also have about 100 doors inside that would open into random points within the Dungeon; some one way, some only opening at certain times, that sort of thing. The main door would just send you back to where ever you had entered from.</p><p></p><p>I think this would work. Honestly, the whole, "you can only carry what you find" bit of the WLD was a weakness IMO. I think allowing a feature where the players can get stuff crafted would help to give the players a bit more feeling of control over their PC's. Also, the Inn could work as a nice source of information and rumours as well as some spell help and whatnot. Wizards could get spells for their spellbooks, diseases could get removed, PC's raised, that sort of thing.</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3347798, member: 22779"] Now I feel bad. Jim, I most certainly didn't mean to widdle in your corn flakes. Been having a bit of a bad run with D to be honest and needed to vent. D is a fantastic region. I think it's because I went through H, K and J and those three regions are very tight. Very few errors. It's been months since I've gotten tripped up by the adventure. Added to that, I haven't had the the time or energy to do a proper job knocking up the region for play and minor glitches get amplified. D's turning out to be an interesting region. To be honest, this is the first time I've had PC's of these levels and I'm pretty shocked how powerful the group is. They just sauntered into the formian lair, took one look, and let the cleric and wizzie incinerate everything. Good grief. A pair of blade barriers and a wall of fire and wall of force later and pretty much everything died before it had a chance to move. I had changed the mooks into mobs from DMG 2, but, that didn't matter a whole lot. Honestly, I'm a little worried about this. I can really see the party continuing to do this. Walking into the larger areas and just unloading the kitchen sink on everything. Since the majority of the critters are pretty small, even the xill are around 35 hp, I'm not sure but it shouldn't take them too long to kill everything before it can even react. Will have to give it some thought. OTOH. I am one of the few that thinks Region A is pretty good. Sure, it's a bit on the repetitive side, but, there's just so many ways the region can fall out. A group that even the slightest bit interested in talking should be able to find all sorts of allies and whatnot to talk to. With a bit of work - switching out some of the darkmantle mobs - I think A could be a heck of a lot of fun. I know that it was pretty high on the popularity list for my bunch. IMNSHO, if I ever ran the WLD again, I would use the World Serpent Inn from Dragon 351 to tie together all the regions. Each exit of a region would take you into the Inn which would allow you to rest, recover and whatnot between regions. The Inn would also have about 100 doors inside that would open into random points within the Dungeon; some one way, some only opening at certain times, that sort of thing. The main door would just send you back to where ever you had entered from. I think this would work. Honestly, the whole, "you can only carry what you find" bit of the WLD was a weakness IMO. I think allowing a feature where the players can get stuff crafted would help to give the players a bit more feeling of control over their PC's. Also, the Inn could work as a nice source of information and rumours as well as some spell help and whatnot. Wizards could get spells for their spellbooks, diseases could get removed, PC's raised, that sort of thing. What do you guys think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top