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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3394639" data-attributes="member: 40110"><p>Invisible Stalkers rock.</p><p>The party are slowly changing their tactics, delaying actions until the ones with good spot rolls are able to pinpoint a location, and the sorcerer keeps casting mirror image to lessen the chances of getting flat-foot wallopped.</p><p>Oh - and Blind-fighting, with the not flat footed v insivible, and extra chance to hit against invisible is paying off in spades for the Eldritch Knight. He has nominated it as the best feat he has chosen. I think that he hasn't succeeded on the first v concealment roll yet - but hasn't failed the second - true 50%.</p><p>Planning for next session is going to involve something quite huge I think.</p><p>The party has gone from the mining area in M heading towards where the spider kings are (bypassing the passage to the slave lords section), so there could be a lot of action on both flanks with the party being surrounded.</p><p>I threw some flesh golems at them in the most recent session and the magic immunity was really nice - they fluked slowing them with fireball and ray of frost (and glitterdusted the stalker), but I'll have the driders watching the party actions while invisible and now they can adapt. Lightning bolts through squares with the golems will heal the golems and damage the party - and the golem DR/adamantine means that their attacks bypass stoneskin <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>The party has depleted most of their spells, so will be interesting to see how they cope if things get desparate. I'll avoid a TPK because the Spider Kings will want subjects to experiment on, and having them chained up the other unfortunates could make for an interesting session if it comes to that.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3394639, member: 40110"] Invisible Stalkers rock. The party are slowly changing their tactics, delaying actions until the ones with good spot rolls are able to pinpoint a location, and the sorcerer keeps casting mirror image to lessen the chances of getting flat-foot wallopped. Oh - and Blind-fighting, with the not flat footed v insivible, and extra chance to hit against invisible is paying off in spades for the Eldritch Knight. He has nominated it as the best feat he has chosen. I think that he hasn't succeeded on the first v concealment roll yet - but hasn't failed the second - true 50%. Planning for next session is going to involve something quite huge I think. The party has gone from the mining area in M heading towards where the spider kings are (bypassing the passage to the slave lords section), so there could be a lot of action on both flanks with the party being surrounded. I threw some flesh golems at them in the most recent session and the magic immunity was really nice - they fluked slowing them with fireball and ray of frost (and glitterdusted the stalker), but I'll have the driders watching the party actions while invisible and now they can adapt. Lightning bolts through squares with the golems will heal the golems and damage the party - and the golem DR/adamantine means that their attacks bypass stoneskin :] The party has depleted most of their spells, so will be interesting to see how they cope if things get desparate. I'll avoid a TPK because the Spider Kings will want subjects to experiment on, and having them chained up the other unfortunates could make for an interesting session if it comes to that. [/QUOTE]
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