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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="twilko" data-source="post: 3409458" data-attributes="member: 40425"><p>Firstly, great idea Hussar. Maybe we should compile all the ideas and post it somewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I wouldn't use it personally. I think it would destroy the whole idea of the dungeon as a prison and the garrison being cut off. There are areas that the players can clear out and do item creation, the garrison for one. You could also, as I have done, place around the dungeon more doors connected to the All Door, that can be caches of supplies and weapons.</p><p></p><p> </p><p></p><p></p><p>Agree whole heartedly. Throwing in a few fiendish creatues makes the area much more interesting.</p><p></p><p></p><p></p><p>I added an Aspect of Baphomet to F but my party have chickened out after only a couple of encounters. I also amalgamated both tribes and had the only resistence to the Apsect being the elf possessing one of the mino's (forget the name). I like the Skull idea but I might put another All Door in the region to access it if I were to run it. To get around the small room problem I spread the mino's out abit as so the party would start thinking they are fighting 4 of them and then suddenly find another 4 flanking them from another room.</p><p></p><p>Thats as far as I have got so far. A 80% done, E 70% done, F maybe 10% and B 10%.</p><p></p><p>No region E review Hussar?</p></blockquote><p></p>
[QUOTE="twilko, post: 3409458, member: 40425"] Firstly, great idea Hussar. Maybe we should compile all the ideas and post it somewhere. ;) I wouldn't use it personally. I think it would destroy the whole idea of the dungeon as a prison and the garrison being cut off. There are areas that the players can clear out and do item creation, the garrison for one. You could also, as I have done, place around the dungeon more doors connected to the All Door, that can be caches of supplies and weapons. Agree whole heartedly. Throwing in a few fiendish creatues makes the area much more interesting. I added an Aspect of Baphomet to F but my party have chickened out after only a couple of encounters. I also amalgamated both tribes and had the only resistence to the Apsect being the elf possessing one of the mino's (forget the name). I like the Skull idea but I might put another All Door in the region to access it if I were to run it. To get around the small room problem I spread the mino's out abit as so the party would start thinking they are fighting 4 of them and then suddenly find another 4 flanking them from another room. Thats as far as I have got so far. A 80% done, E 70% done, F maybe 10% and B 10%. No region E review Hussar? [/QUOTE]
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