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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3472621" data-attributes="member: 40110"><p>Two weeks before Easter the game session had ended with half the party unconscious, a freshly summoned paladin, and the Driders and Drow steadily gaining the upper hand.</p><p>The continuation of that session happened last night.</p><p>Two of the players who had still standing characters last time (Dwarven Eldritch Knight and Human Cleric) were away, and we had another player back who had missed that session (playing a goblin rogue/sorcerer).</p><p></p><p>so - in the spirit of story-telling I told what happened at the end of the battle.</p><p>The paladin disappeared, the dwarf got swarmed and the two invisible stalkers that were fighting the fighter (who was the only still standing character of the present players) grabbed the cleric after orders were shouted out by the driders.</p><p>I had the party's light sources go out one by one, and the fighter saw ripples across the walls and ceilings as hundreds of small spiders came his way (the image I was trying to evoke was like the final scene in "The Descent" or other horror movies like it - the player hadn't seen that one - but got the picture nonetheless).</p><p></p><p>The fighter heard a whisper to grab the unconscious rogue and get out and wisely did so.</p><p>The paladin had grabbed the other two unconscious party members (sorcerer and mystic theurge) and dragged them to the entrance. She gave the fighter a potion of Bull's strength and told him to get the rogue to safety then come back and help.</p><p>He did so - encountering the returning goblin rogue/sorcerer on the way.</p><p></p><p>The paladin (while still invisible) checked on what was happening to the dwarf and cleric and noted that they were being subdued and dragged away rather than killed, so figured that she had some time up her sleeve.</p><p></p><p>Party came to in a small cave. The paladin had a crystal ball which the sorcerer used to check on the dwarf and cleric - finding them alive but in cages in a magical laboratory. The goblin had invisibility and gaseous form cast on him and he went on a recon trip to locate the laboratory, and did so.</p><p></p><p>The party were trying to work out what to do and noted that there was another entrance to the laboratory to the south. Many bad jokes and lame puns about "back passages" followed for the next 15-20 minutes.</p><p></p><p>The paladin queried the party on how they had approached the driders previously and discovered that on each occasion the party had always started combat first. She suggested diplomacy might be an alternative. The party were very sceptical about that approach, particularly with little to offer in return for the two captured party members.</p><p></p><p>The party decided to try and get back in contact with the rebel drow from region I to see if it was possible to get to the lab from the south. They also wanted to test getting past the wardstone, but had guessed incorrectly about the distance that they needed to be away from it.</p><p></p><p>The rebel drow basically said that there was no way that they could get them through the drider stronghold to the Spider Kings, but could offer a safe place to rest before tackling the Driders again if they agreed to be blindfolded to and from the location.</p><p></p><p>And this is where the session ended.</p><p></p><p>They have 2 weeks to try and come up with a sensible rescue plan.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3472621, member: 40110"] Two weeks before Easter the game session had ended with half the party unconscious, a freshly summoned paladin, and the Driders and Drow steadily gaining the upper hand. The continuation of that session happened last night. Two of the players who had still standing characters last time (Dwarven Eldritch Knight and Human Cleric) were away, and we had another player back who had missed that session (playing a goblin rogue/sorcerer). so - in the spirit of story-telling I told what happened at the end of the battle. The paladin disappeared, the dwarf got swarmed and the two invisible stalkers that were fighting the fighter (who was the only still standing character of the present players) grabbed the cleric after orders were shouted out by the driders. I had the party's light sources go out one by one, and the fighter saw ripples across the walls and ceilings as hundreds of small spiders came his way (the image I was trying to evoke was like the final scene in "The Descent" or other horror movies like it - the player hadn't seen that one - but got the picture nonetheless). The fighter heard a whisper to grab the unconscious rogue and get out and wisely did so. The paladin had grabbed the other two unconscious party members (sorcerer and mystic theurge) and dragged them to the entrance. She gave the fighter a potion of Bull's strength and told him to get the rogue to safety then come back and help. He did so - encountering the returning goblin rogue/sorcerer on the way. The paladin (while still invisible) checked on what was happening to the dwarf and cleric and noted that they were being subdued and dragged away rather than killed, so figured that she had some time up her sleeve. Party came to in a small cave. The paladin had a crystal ball which the sorcerer used to check on the dwarf and cleric - finding them alive but in cages in a magical laboratory. The goblin had invisibility and gaseous form cast on him and he went on a recon trip to locate the laboratory, and did so. The party were trying to work out what to do and noted that there was another entrance to the laboratory to the south. Many bad jokes and lame puns about "back passages" followed for the next 15-20 minutes. The paladin queried the party on how they had approached the driders previously and discovered that on each occasion the party had always started combat first. She suggested diplomacy might be an alternative. The party were very sceptical about that approach, particularly with little to offer in return for the two captured party members. The party decided to try and get back in contact with the rebel drow from region I to see if it was possible to get to the lab from the south. They also wanted to test getting past the wardstone, but had guessed incorrectly about the distance that they needed to be away from it. The rebel drow basically said that there was no way that they could get them through the drider stronghold to the Spider Kings, but could offer a safe place to rest before tackling the Driders again if they agreed to be blindfolded to and from the location. And this is where the session ended. They have 2 weeks to try and come up with a sensible rescue plan. [/QUOTE]
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