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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3536437" data-attributes="member: 40110"><p>and the party have finished with the Drow and Driders.</p><p></p><p>A battle with Elotor started mid-conversation as the party interpreted his defensive casting (displacement) as hostile and threw a silence spell at the table between him and Sinalith - disrupting their spells.</p><p>Flesh golems moved forwards and Scuttle had headed out to get reinforcements that would arrive in 3 rounds.</p><p>The fighter had remembered after the previous battles that he had been carrying a scarab of golem-bane for the last 5 levels or so (since before entering WLD) and took the fight to one of the golems - rolling 1s for damage for both attacks, but still ended up doing 62 points of damage. He took 27 in reply the next round, but finished it off no problems.</p><p>The paladin took out the other flesh golem in two rounds as well, but not doing as much damage as the fighter. Then she stepped up to fight Elotor.</p><p>The porticuli had been dropped preventing other driders and drow from entering, and the rogue and paladin managed to make their saves vs the slow and hold that Elotor fired off. Sinalith's magic circle vs good did stop a couple of scorching rays.</p><p>The paladin managed to close with Elotor and did a smite as an AoO while Elotor cast a spell (cloudkill) - 56 points of damage with a single blow and Elotor failed his save vs massive damage. I rolled this out on the table in front of everyone - he needed to roll 9 or higher and the die came up 8.</p><p>Sinalith climbed to the top of a pillar and cast stinking cloud which made it difficult for the party to see what was going on, and for driders outside the southern porticulus to see in. The fighter eventually took Sinalith down with arrows, and the paladin and rogue finished off Scuttle as he slipped back through the bars and tried to open the porticulus for the driders.</p><p>Sinalith did get off a prismatic spray before he died, and the sorcerer failed his save vs insanity so started attacking the party. He was subdued when Melody the centaur grabbed him from behind when he backed up against her cage, and now the party has to work out how to get a heal for him.</p><p>After the battle the paladin managed to make a diplomacy roll of 35 to turn the hostile driders outside to friendly (Alith and Radija mainly).</p><p>The Spider Kings will allow the party to leave and will be levitated over the lava river, on the condition that they never return. And they must leave behind any of Elotors stuff that is of historical, artistic or religious significance to the Driders. They agreed.</p><p>Even though the battle ended up being a bit one-sided in the end, it was a tight contest with resources used and could have been much worse if both gates hadn't been dropped.</p><p></p><p>They now have 6 weeks before we continue (am going over to the US for 2 weeks!) and have hit level 10, so it was a nice spot to be able to finish the session.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3536437, member: 40110"] and the party have finished with the Drow and Driders. A battle with Elotor started mid-conversation as the party interpreted his defensive casting (displacement) as hostile and threw a silence spell at the table between him and Sinalith - disrupting their spells. Flesh golems moved forwards and Scuttle had headed out to get reinforcements that would arrive in 3 rounds. The fighter had remembered after the previous battles that he had been carrying a scarab of golem-bane for the last 5 levels or so (since before entering WLD) and took the fight to one of the golems - rolling 1s for damage for both attacks, but still ended up doing 62 points of damage. He took 27 in reply the next round, but finished it off no problems. The paladin took out the other flesh golem in two rounds as well, but not doing as much damage as the fighter. Then she stepped up to fight Elotor. The porticuli had been dropped preventing other driders and drow from entering, and the rogue and paladin managed to make their saves vs the slow and hold that Elotor fired off. Sinalith's magic circle vs good did stop a couple of scorching rays. The paladin managed to close with Elotor and did a smite as an AoO while Elotor cast a spell (cloudkill) - 56 points of damage with a single blow and Elotor failed his save vs massive damage. I rolled this out on the table in front of everyone - he needed to roll 9 or higher and the die came up 8. Sinalith climbed to the top of a pillar and cast stinking cloud which made it difficult for the party to see what was going on, and for driders outside the southern porticulus to see in. The fighter eventually took Sinalith down with arrows, and the paladin and rogue finished off Scuttle as he slipped back through the bars and tried to open the porticulus for the driders. Sinalith did get off a prismatic spray before he died, and the sorcerer failed his save vs insanity so started attacking the party. He was subdued when Melody the centaur grabbed him from behind when he backed up against her cage, and now the party has to work out how to get a heal for him. After the battle the paladin managed to make a diplomacy roll of 35 to turn the hostile driders outside to friendly (Alith and Radija mainly). The Spider Kings will allow the party to leave and will be levitated over the lava river, on the condition that they never return. And they must leave behind any of Elotors stuff that is of historical, artistic or religious significance to the Driders. They agreed. Even though the battle ended up being a bit one-sided in the end, it was a tight contest with resources used and could have been much worse if both gates hadn't been dropped. They now have 6 weeks before we continue (am going over to the US for 2 weeks!) and have hit level 10, so it was a nice spot to be able to finish the session. [/QUOTE]
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