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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3624972" data-attributes="member: 40110"><p>why not go for a series of movie-type adventures based on what a party who has already been through knows about.</p><p></p><p>Assuming that they haven't pulled the kill-switch in N which could destroy the entire WLD, and knowing that there would be areas that the characters didn't get to/through ...</p><p></p><p>The memoirs / stories / debrief reports of those who got through the dungeon are now known - the general condition of the dungeon, its history (both past and recent) and rumours of who or what is left.</p><p></p><p>Given that the party members who have gotten out are now probably of a level that tackling other untouched regions would be a cakewalk, and that psychologically they probably never want to set foot in there again, a number of tasks remain to be done by groups that can follow in their footsteps (level dependant on what tasks they go for).</p><p></p><p>1 - recover the remains of characters lost in the dungeon - if possible - so that their souls can move on to their next phase in the great cycle.</p><p>2 - word has come via the elves that due to the destabilising actions of the previous characters, one group has gained dominance and is expanding in to other regions - they need to be dealt with while the elves shore up defences or make a withdrawal</p><p>3 - ancient records of a relic known to have last been seen with a named demon lord or high celestial can now be tied to that demon lord or celestial having last been in the WLD</p><p>4 - a mysterious disease is affecting the mortal world - a component(s) needed for the cure can only be found in the distant past (or somewhere that has been sealed off for 10,000 years) - the characters must find a region within the dungeon that has remained intact</p><p>5 - massive geological movements are causing the lava flow to increase and fill what is left of the dungeon - the characters need to help the remaining celestials/garrison and/or elves escape before they suffer a firey end. A race against time ensues, or the party might find themselves suffering the same fate.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3624972, member: 40110"] why not go for a series of movie-type adventures based on what a party who has already been through knows about. Assuming that they haven't pulled the kill-switch in N which could destroy the entire WLD, and knowing that there would be areas that the characters didn't get to/through ... The memoirs / stories / debrief reports of those who got through the dungeon are now known - the general condition of the dungeon, its history (both past and recent) and rumours of who or what is left. Given that the party members who have gotten out are now probably of a level that tackling other untouched regions would be a cakewalk, and that psychologically they probably never want to set foot in there again, a number of tasks remain to be done by groups that can follow in their footsteps (level dependant on what tasks they go for). 1 - recover the remains of characters lost in the dungeon - if possible - so that their souls can move on to their next phase in the great cycle. 2 - word has come via the elves that due to the destabilising actions of the previous characters, one group has gained dominance and is expanding in to other regions - they need to be dealt with while the elves shore up defences or make a withdrawal 3 - ancient records of a relic known to have last been seen with a named demon lord or high celestial can now be tied to that demon lord or celestial having last been in the WLD 4 - a mysterious disease is affecting the mortal world - a component(s) needed for the cure can only be found in the distant past (or somewhere that has been sealed off for 10,000 years) - the characters must find a region within the dungeon that has remained intact 5 - massive geological movements are causing the lava flow to increase and fill what is left of the dungeon - the characters need to help the remaining celestials/garrison and/or elves escape before they suffer a firey end. A race against time ensues, or the party might find themselves suffering the same fate. [/QUOTE]
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