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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Traevanon" data-source="post: 3775979" data-attributes="member: 37528"><p>I found early on that playing the WLD completely vanilla led to my players being able to predict the dungeon too much and take advantage of weaknesses that shouldnt be there (metagame), and also on the other hand for those that refuse to metagame led to inappropriate challenges and/or lack of interest.</p><p></p><p>I lowered the XP values to half as suggested in the beginning, but eventually lifted that. A 1-20 campaign is long enough as is. So, while still allowing the lesser regions to be lesser in power I adjusted the entire dungeon upwards as the party advanced to account for the number of players and their slightly higher level. Consequently I also had to add treasure. </p><p></p><p>At the end of N the players were somewhere between 18th and 20th level. A vanilla Invistiis, Vinarra, Kasteoficiss (sp) and even World Eater would have been push-overs at that point. Its a simple case of 1 vs 6, and the 1 has very little treasure compared to the 6.</p><p></p><p>Anyhow, as I look forward to the next adventure I will always be able to remember the one campaign that took adventurers from lowly to legendary, and the players that survived will be able to legitimately claim to have built, played and paid the dues for a true epic character. </p><p></p><p>This is was really my goal for the WLD in the first place in light of so many previous campaigns that died at 10th level or 5th or 12th with no closure, just a slow death due to lack of interest.</p><p></p><p>Let these names go down in WLD history:</p><p></p><p><strong>Trielinil Balvavrae</strong> - Drow Paladin of Camazotz (19th) and evil cohort Aiesha the Succubi, Blackguard of Vecna (16th) <span style="color: Yellow">Survivor of the entire World's Largest Dungeon</span></p><p><strong>Almirec</strong> - Supreme Thunder Shaman of Death - Goblin Mystic Theurge of Zeus (20th) <span style="color: Yellow">Survivor of the entire World's Largest Dungeon</span></p><p><strong>Gurzga</strong> - Orc Eye of Grumsh (20th) <span style="color: Yellow">Survivor of the World's Largest Dungeon</span></p><p><strong>Wren </strong> - Drow Master Warlock (19th) and familiar Nimbus the Dragon <span style="color: Yellow">Survivor of the World's Largest Dungeon</span> </p><p><strong>Dale of Rome</strong> - Humble Human Thaumaturgist of Heironeous (19th) <span style="color: Yellow">Survivor of the World's Largest Dungeon</span></p><p><strong>Bone Shaker</strong> - Half-Ord Grand Druid of Nature (20th) <span style="color: Yellow">Survivor of the World's Largest Dungeon</span></p><p><strong>Shakar</strong> - Changeling Warshaper (20th) <span style="color: Yellow">Survivor of the World's Largest Dungeon</span></p><p>and finally:</p><p>Ikriit Grandcaster the Artificer, NPC supplier of Adventuring Arms and Equipment (18th) <span style="color: Yellow">Survivor of the World's Largest Dungeon</span></p><p></p><p><span style="color: Yellow">Hail to the Survivors of Lansing's World's Largest Dungeon!! May Tales Of Their Glory Be Told Throughout The Multiverse!!</span></p></blockquote><p></p>
[QUOTE="Traevanon, post: 3775979, member: 37528"] I found early on that playing the WLD completely vanilla led to my players being able to predict the dungeon too much and take advantage of weaknesses that shouldnt be there (metagame), and also on the other hand for those that refuse to metagame led to inappropriate challenges and/or lack of interest. I lowered the XP values to half as suggested in the beginning, but eventually lifted that. A 1-20 campaign is long enough as is. So, while still allowing the lesser regions to be lesser in power I adjusted the entire dungeon upwards as the party advanced to account for the number of players and their slightly higher level. Consequently I also had to add treasure. At the end of N the players were somewhere between 18th and 20th level. A vanilla Invistiis, Vinarra, Kasteoficiss (sp) and even World Eater would have been push-overs at that point. Its a simple case of 1 vs 6, and the 1 has very little treasure compared to the 6. Anyhow, as I look forward to the next adventure I will always be able to remember the one campaign that took adventurers from lowly to legendary, and the players that survived will be able to legitimately claim to have built, played and paid the dues for a true epic character. This is was really my goal for the WLD in the first place in light of so many previous campaigns that died at 10th level or 5th or 12th with no closure, just a slow death due to lack of interest. Let these names go down in WLD history: [B]Trielinil Balvavrae[/B] - Drow Paladin of Camazotz (19th) and evil cohort Aiesha the Succubi, Blackguard of Vecna (16th) [COLOR=Yellow]Survivor of the entire World's Largest Dungeon[/COLOR] [B]Almirec[/B] - Supreme Thunder Shaman of Death - Goblin Mystic Theurge of Zeus (20th) [COLOR=Yellow]Survivor of the entire World's Largest Dungeon[/COLOR] [B]Gurzga[/B] - Orc Eye of Grumsh (20th) [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] [B]Wren [/B] - Drow Master Warlock (19th) and familiar Nimbus the Dragon [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] [B]Dale of Rome[/B] - Humble Human Thaumaturgist of Heironeous (19th) [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] [B]Bone Shaker[/B] - Half-Ord Grand Druid of Nature (20th) [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] [B]Shakar[/B] - Changeling Warshaper (20th) [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] and finally: Ikriit Grandcaster the Artificer, NPC supplier of Adventuring Arms and Equipment (18th) [COLOR=Yellow]Survivor of the World's Largest Dungeon[/COLOR] [COLOR=Yellow]Hail to the Survivors of Lansing's World's Largest Dungeon!! May Tales Of Their Glory Be Told Throughout The Multiverse!![/COLOR] [/QUOTE]
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