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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="timbannock" data-source="post: 3806936" data-attributes="member: 17913"><p>I agree with the above. Bartleby's a good start, you could also dump a Lantern Archon in their laps who brings the message straight from Pelor (or insert any other deity here).</p><p></p><p>A good reason to go back to Region A: the room with the "eternal" source of water (25 or something like that...? With the Ogre, if I remember right). If the PCs are low on food and supplies, that's a great place to hole up, and the Lantern Archon and/or Bartleby might know of it.</p><p></p><p>It might be pushing the issue hard, but making rations/water an issue at low levels increases the "survival horror" feel of Region A and B. Worrying about your enemies is one thing...but worrying about your next meal PLUS enemies can be a big deal. Just to make it hit home, have a goblin dump alchemist's fire on [insert PC carrying all the rations/water jugs/etc.] and have those items burn off. Now that the PCs are sans food, give 'em a few Fort saves using the Starvation/Thirst rules in the DMG.</p><p></p><p>If the PCs don't get the hint, make goblins eat things that aren't very nutritional or tasty to other humanoids. Maybe they have to pass a Fort/Will DC 17 check just to put it in their mouths. A few failed saves later and they'll be scrambling back to find food and water in some place where they don't have goblins with alchemist's fire lobbing grenade-like projectiles at their food stores.</p></blockquote><p></p>
[QUOTE="timbannock, post: 3806936, member: 17913"] I agree with the above. Bartleby's a good start, you could also dump a Lantern Archon in their laps who brings the message straight from Pelor (or insert any other deity here). A good reason to go back to Region A: the room with the "eternal" source of water (25 or something like that...? With the Ogre, if I remember right). If the PCs are low on food and supplies, that's a great place to hole up, and the Lantern Archon and/or Bartleby might know of it. It might be pushing the issue hard, but making rations/water an issue at low levels increases the "survival horror" feel of Region A and B. Worrying about your enemies is one thing...but worrying about your next meal PLUS enemies can be a big deal. Just to make it hit home, have a goblin dump alchemist's fire on [insert PC carrying all the rations/water jugs/etc.] and have those items burn off. Now that the PCs are sans food, give 'em a few Fort saves using the Starvation/Thirst rules in the DMG. If the PCs don't get the hint, make goblins eat things that aren't very nutritional or tasty to other humanoids. Maybe they have to pass a Fort/Will DC 17 check just to put it in their mouths. A few failed saves later and they'll be scrambling back to find food and water in some place where they don't have goblins with alchemist's fire lobbing grenade-like projectiles at their food stores. [/QUOTE]
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