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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="raynbow" data-source="post: 3808750" data-attributes="member: 47449"><p>See, to me, getting almost party wiped by highly aggressive goblins should be enough reason for them to feel justified in having the characters retreat?</p><p></p><p>Unfortunately I think part of your problem is giving them the player maps, since they can see the fastest way through, they go for it.</p><p></p><p>I know describing the turns is a bit of a drag, but it might help avoid this problem next time.</p><p></p><p>We have one girl in our group who took some ranks in craft mapmaking, and the way we play that is that I briefly describe the twists and turns as they pass through them and then when they are deciding where their next move is they can "stop and look at their map", and I tell them generally what direction they need to go to reach a section that hasn't been explored.</p><p></p><p>I also do occasionally put down the player map when they are close to getting an area done and let them get a sense of what the whole thing looks like.</p></blockquote><p></p>
[QUOTE="raynbow, post: 3808750, member: 47449"] See, to me, getting almost party wiped by highly aggressive goblins should be enough reason for them to feel justified in having the characters retreat? Unfortunately I think part of your problem is giving them the player maps, since they can see the fastest way through, they go for it. I know describing the turns is a bit of a drag, but it might help avoid this problem next time. We have one girl in our group who took some ranks in craft mapmaking, and the way we play that is that I briefly describe the twists and turns as they pass through them and then when they are deciding where their next move is they can "stop and look at their map", and I tell them generally what direction they need to go to reach a section that hasn't been explored. I also do occasionally put down the player map when they are close to getting an area done and let them get a sense of what the whole thing looks like. [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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