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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="raynbow" data-source="post: 3810912" data-attributes="member: 47449"><p>My group meets twice a month (max) usually for about 4 hours before one of the working moms starts to fall asleep. We are the poster child for groups with not enough time, so I don't think that's it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your group just sounds much more detail oriented than mine, my group are pretty happy with a general description. "You open the door, the corridor outside extends to the north and south out of sight, about 10 feet to the north you see a door on the opposite side of the hall, about 20 feet to the south you see another door on the opposite side of the hall."</p><p></p><p>If they want to go back to an area they've already been, they don't so much visualize it as I remind them. "Back at the beginning you skipped a couple doors there, and there was that long corridor to the south after that room with the buggedy-boo in it."</p><p></p><p>They are happy with that level of detail.</p><p></p><p>It sounds like your players want/need/expect a higher level of detail maybe?</p><p></p><p>I've seen some of the people in here who made a map and cut it up and then as the players explore they give them the pieces to add to their own map. (Sort of a low tech "fog of war") I actually thought about doing that but it adds alot to my prep time, which I really don't have alot of. If you have plenty of prep time available, that might be a solution.</p></blockquote><p></p>
[QUOTE="raynbow, post: 3810912, member: 47449"] My group meets twice a month (max) usually for about 4 hours before one of the working moms starts to fall asleep. We are the poster child for groups with not enough time, so I don't think that's it :) Your group just sounds much more detail oriented than mine, my group are pretty happy with a general description. "You open the door, the corridor outside extends to the north and south out of sight, about 10 feet to the north you see a door on the opposite side of the hall, about 20 feet to the south you see another door on the opposite side of the hall." If they want to go back to an area they've already been, they don't so much visualize it as I remind them. "Back at the beginning you skipped a couple doors there, and there was that long corridor to the south after that room with the buggedy-boo in it." They are happy with that level of detail. It sounds like your players want/need/expect a higher level of detail maybe? I've seen some of the people in here who made a map and cut it up and then as the players explore they give them the pieces to add to their own map. (Sort of a low tech "fog of war") I actually thought about doing that but it adds alot to my prep time, which I really don't have alot of. If you have plenty of prep time available, that might be a solution. [/QUOTE]
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