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<blockquote data-quote="rvalle" data-source="post: 3820764" data-attributes="member: 28272"><p>Been a long time for an update in my game...</p><p></p><p>Chararcters are 12th level and are basing their adventures out of G.</p><p></p><p>They think they know where the Sacred Flame is at but so far are unable to reach it.</p><p></p><p>This was kinda fun. The players hit the demon lair in the SE corner of G. They blow though the first demon easily (not even realizing he was one of the demon lords) and carry on. They move S and then E and find the room with the 2nd demon lord and 2 Vrock. The party comes into the room with weapons waving and the Demon lord just sits there and talks to them. The fighter/cleric moves towards him with axe raised and the demon just looks on. Not willing to attack someone who is not fighting back he stops. </p><p></p><p>The party has 'per round' spells up and so are anxious for something to happen. They want to fight the demon but are unable to overcome his willingnes to talk. One of the characters starts to cast a spell while in the room and he just looks on with faint amusument on his face. This freaks out the players and they feel they are in over their head. </p><p></p><p>The players start to ask questions. Since they are worried about the time I'm still moving in init order and letting them each ask one thing before I move onto the next character to ask what they want to do. Then when the demon lord's turn comes up he answers one or two questions and the init order moves on.</p><p></p><p>It came down the demon lord saying he knew where the Flame was at and he was willing to strike a deal. He will give the party the Flame if they kill the leader of the Garrison!</p><p></p><p>The party says they will think about it and leaves.</p><p></p><p></p><p>The next day they buff up and head back. Before going in they Clairvoyance the room and, unfortunatly for them, find the Marilith demon as well as 3 Vrock in the room waiting (the demon isn't stupid). In the first room are 20 Dretch's which the party attack. This triggers</p><p>them using telepathy with the waiting 'big' demons. While the party cleave their way though the poor Dretches the Marilith does a Project Image at the intersection and starts to lob Blade Barriers down the hallway and into the room catching some Dretches as well as party members. The partys main healer misses a save and takes 50ish points of damage. Then, in a tatical error she doesn't heal herself, spends her turn casting a Dispel Magic on one of the 3 BB's (removing it) and doesn't move herself out of LOS of the Marilith. In fact, she stays in a nice 3 character line which the Marilith promptly slaps with another BB. Another failed Reflex save by the cleric and she hits the ground with her dead eyes stareing at the ceiling. The party beats a hasty retreat back to the Garrison while being chased by the Marilith (who was hung up by her own BB spells).</p><p></p><p>Figuring there was no good way to take on a creature that can do Blade Barrier spells at will down a hallway the, at the recomendation of the Garrison, press on in other directions to give the demons time to move out from that room.</p><p></p><p>They head N from G into K, a region they have been in before. This time its full of fog so it takes a while for them to realize they are in the same area. They are very cations in fear of running into the Green Dragon there but pretty much don't find any creatures there. They do realize the water is evil and leave it alone (I figure the Kraken and Dragon Turtle could take out the Dragon. If they had hit the right spot they would have found really big drag marks in the mud where the dragon was pulled into the water by the Kraken.)</p><p></p><p>The party moves N and E... and hits the '4 corners' of the map there in which they can move any direciton they want. They had N along the wall and find the fake enterance into N. They take some trap damage but nothing else of note. They push on and find the 'real' enterance into N but correctly figure if they mess with the door the giant statues on either side are going to wack them. So they head E into 0.</p><p></p><p>Yes, I now have a party of 12th level characters in an area made for 18-20. The first fight they stumble into is with a clan of Bugbears. What these guys are doing there is beyond me as my group is going to be able to take them out without much issue. It would be a speed bump to 18th level characters. </p><p></p><p>I think their next encounter will be with 2 Dread Wraiths. That should wisen them up a bit. If not the Snow Worms beyond will. Then there is the Megarapter and Frost Giant combo. Or the pack of 20 Artic Wolfs...</p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3820764, member: 28272"] Been a long time for an update in my game... Chararcters are 12th level and are basing their adventures out of G. They think they know where the Sacred Flame is at but so far are unable to reach it. This was kinda fun. The players hit the demon lair in the SE corner of G. They blow though the first demon easily (not even realizing he was one of the demon lords) and carry on. They move S and then E and find the room with the 2nd demon lord and 2 Vrock. The party comes into the room with weapons waving and the Demon lord just sits there and talks to them. The fighter/cleric moves towards him with axe raised and the demon just looks on. Not willing to attack someone who is not fighting back he stops. The party has 'per round' spells up and so are anxious for something to happen. They want to fight the demon but are unable to overcome his willingnes to talk. One of the characters starts to cast a spell while in the room and he just looks on with faint amusument on his face. This freaks out the players and they feel they are in over their head. The players start to ask questions. Since they are worried about the time I'm still moving in init order and letting them each ask one thing before I move onto the next character to ask what they want to do. Then when the demon lord's turn comes up he answers one or two questions and the init order moves on. It came down the demon lord saying he knew where the Flame was at and he was willing to strike a deal. He will give the party the Flame if they kill the leader of the Garrison! The party says they will think about it and leaves. The next day they buff up and head back. Before going in they Clairvoyance the room and, unfortunatly for them, find the Marilith demon as well as 3 Vrock in the room waiting (the demon isn't stupid). In the first room are 20 Dretch's which the party attack. This triggers them using telepathy with the waiting 'big' demons. While the party cleave their way though the poor Dretches the Marilith does a Project Image at the intersection and starts to lob Blade Barriers down the hallway and into the room catching some Dretches as well as party members. The partys main healer misses a save and takes 50ish points of damage. Then, in a tatical error she doesn't heal herself, spends her turn casting a Dispel Magic on one of the 3 BB's (removing it) and doesn't move herself out of LOS of the Marilith. In fact, she stays in a nice 3 character line which the Marilith promptly slaps with another BB. Another failed Reflex save by the cleric and she hits the ground with her dead eyes stareing at the ceiling. The party beats a hasty retreat back to the Garrison while being chased by the Marilith (who was hung up by her own BB spells). Figuring there was no good way to take on a creature that can do Blade Barrier spells at will down a hallway the, at the recomendation of the Garrison, press on in other directions to give the demons time to move out from that room. They head N from G into K, a region they have been in before. This time its full of fog so it takes a while for them to realize they are in the same area. They are very cations in fear of running into the Green Dragon there but pretty much don't find any creatures there. They do realize the water is evil and leave it alone (I figure the Kraken and Dragon Turtle could take out the Dragon. If they had hit the right spot they would have found really big drag marks in the mud where the dragon was pulled into the water by the Kraken.) The party moves N and E... and hits the '4 corners' of the map there in which they can move any direciton they want. They had N along the wall and find the fake enterance into N. They take some trap damage but nothing else of note. They push on and find the 'real' enterance into N but correctly figure if they mess with the door the giant statues on either side are going to wack them. So they head E into 0. Yes, I now have a party of 12th level characters in an area made for 18-20. The first fight they stumble into is with a clan of Bugbears. What these guys are doing there is beyond me as my group is going to be able to take them out without much issue. It would be a speed bump to 18th level characters. I think their next encounter will be with 2 Dread Wraiths. That should wisen them up a bit. If not the Snow Worms beyond will. Then there is the Megarapter and Frost Giant combo. Or the pack of 20 Artic Wolfs... rv [/QUOTE]
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