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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="rvalle" data-source="post: 3865040" data-attributes="member: 28272"><p>So my 12th level group has wandered into O trying to find the way out (so close!!!).</p><p></p><p>Got into a fight with the Bugbears right off. I thought this was going to be a push over for the party but when the Leader Bugbear showed up he trashed the already weakened party killing one character and dropping a 2nd to 1 hp. The party barely made it out with the body in tow.</p><p></p><p>On the return trip I figured I'd scare them off with some of the Frost Giants. They had a tough fight vs. 6 of them but won in the end and they kept going. </p><p></p><p>Ok, thinks I... no more holding back...</p><p></p><p>They finish up the Bugbears in a fairly easy fight (cleric had died during the first fight so no healing up for the Bugbears). The move on to the Frost Worm cave. To my disappointment (and relief) they don't touch the dead Frost Giants in the front of the cave and move back to be attacked by the Worms.</p><p></p><p>I kind of messed this one up. The first Worm died in 1 round of combat ( I have a Paladin doing about 100 points of damage a round. He did 200+ in one round one time). I missed the part about the Worm exploding and moved up the 2nd one and used his breath weapon vs. the party. 15d6 of damage later and the Sorc is down and the rest of the party is hurt bad. THAT is when I notice the first one should have exploded for 20d6 of damage. Umm... hmmm.... that will kill the party and should have happened before the breath weapon. Well... I guess these are the non-exploding type of Frost Worms. 1 round later and the 2nd Worm is dead.</p><p></p><p>Next is a fight with a large number of Winter Wolfs. Thought this fight would go poorly for the group but a few well placed Blade Barrier spells to control the battle field and they were able to drop 13 of the 15 wolfs I threw at them (3 groups of 5. There should have been a 4th group but it was getting late, it had already been a long fight and adding 5 more wolfs wouldn't have changed anything other then taking a few more Fireballs from the group's Sorc.).</p><p></p><p>It helps that the party is 6-7 characters each night but I thought they were going to have a much harder time with it. I'm reluctant to increase the difficultly of the fights as it would be too easy to get either a character kill or TPK. </p><p></p><p>Character death is going to be become a major issue soon. They don't have enough diamonds for a Raise Dead and I've said the Garrison only has enough material components to do one more Reincarnate (they have done 4 already). </p><p></p><p>Next fight should beat the party back. The Giants, now aware that 'something is out there' setup a long line of watch fires along the west end of their area and the 16 or so Giants are keeping an eye out for what killed their friends. The party is in the process of chasing the 2 surviving wolfs which will lead them to the 10-15 remaining wolfs and their Druid Frost Giant keeper. The other 15 Frost Giants will hit the party from behind with boulders. I'm pretty sure a hasty retreat will follow.</p><p></p><p>The party just made 13th level and they are happy about their new found spells. I'm not 100% that the party won't be able to fight their way out of the WLD before hitting 20th level.</p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 3865040, member: 28272"] So my 12th level group has wandered into O trying to find the way out (so close!!!). Got into a fight with the Bugbears right off. I thought this was going to be a push over for the party but when the Leader Bugbear showed up he trashed the already weakened party killing one character and dropping a 2nd to 1 hp. The party barely made it out with the body in tow. On the return trip I figured I'd scare them off with some of the Frost Giants. They had a tough fight vs. 6 of them but won in the end and they kept going. Ok, thinks I... no more holding back... They finish up the Bugbears in a fairly easy fight (cleric had died during the first fight so no healing up for the Bugbears). The move on to the Frost Worm cave. To my disappointment (and relief) they don't touch the dead Frost Giants in the front of the cave and move back to be attacked by the Worms. I kind of messed this one up. The first Worm died in 1 round of combat ( I have a Paladin doing about 100 points of damage a round. He did 200+ in one round one time). I missed the part about the Worm exploding and moved up the 2nd one and used his breath weapon vs. the party. 15d6 of damage later and the Sorc is down and the rest of the party is hurt bad. THAT is when I notice the first one should have exploded for 20d6 of damage. Umm... hmmm.... that will kill the party and should have happened before the breath weapon. Well... I guess these are the non-exploding type of Frost Worms. 1 round later and the 2nd Worm is dead. Next is a fight with a large number of Winter Wolfs. Thought this fight would go poorly for the group but a few well placed Blade Barrier spells to control the battle field and they were able to drop 13 of the 15 wolfs I threw at them (3 groups of 5. There should have been a 4th group but it was getting late, it had already been a long fight and adding 5 more wolfs wouldn't have changed anything other then taking a few more Fireballs from the group's Sorc.). It helps that the party is 6-7 characters each night but I thought they were going to have a much harder time with it. I'm reluctant to increase the difficultly of the fights as it would be too easy to get either a character kill or TPK. Character death is going to be become a major issue soon. They don't have enough diamonds for a Raise Dead and I've said the Garrison only has enough material components to do one more Reincarnate (they have done 4 already). Next fight should beat the party back. The Giants, now aware that 'something is out there' setup a long line of watch fires along the west end of their area and the 16 or so Giants are keeping an eye out for what killed their friends. The party is in the process of chasing the 2 surviving wolfs which will lead them to the 10-15 remaining wolfs and their Druid Frost Giant keeper. The other 15 Frost Giants will hit the party from behind with boulders. I'm pretty sure a hasty retreat will follow. The party just made 13th level and they are happy about their new found spells. I'm not 100% that the party won't be able to fight their way out of the WLD before hitting 20th level. rv [/QUOTE]
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