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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 3897978" data-attributes="member: 40110"><p>the party gets a clue in the Pyrefaust</p><p></p><p>Beginning of the session and the party is preparing to try and rescue the rogue when they get attacked by magmin. Nothing too hard, but they also notice that the giants help out by knocking out a few magmin from distance with boulders. This is enough to encourage them to try diplomacy.</p><p></p><p>They cast eagle's splendour on the paladin (NPC - but I let the party dictate what she will say within reason) and her Diplomacy ranks are now up to +28.</p><p>With the party rolling a 17 this is enough to make even hostile creatures give you the benefit of the doubt even with a rushed check (which is -10 penalty).</p><p>The giants will let the party talk to their queen, but not with weapons, so the only two who go and negotiate are the paladin and the mystic theurge (the paladin leaving her weapons with the fighter). The dwarf has a chat with the other giants outside on the topic of forges, and rolls high enough to convince the giants that not only does he *really* know about forging, but that he is pretty damn good at it.</p><p></p><p>Meanwhile the paladin and MT learn about the various forces within the pyrefaust and that the Azers have lots of gems, and that the giants will let the party use their forge in return for dealing with Teer'kaal and contributing some gems to the costs involved, and the healing of the giant that the party had almost killed so that he is well enough to go back on active duty. The MT then goes and cures the giant to back over half-way. The giants agree to allow the party safe passage through their area.</p><p></p><p>The dwarf puts aside his plans of revenge on the giants after hearing about gems.</p><p></p><p>The deal has been done and now the party goes to rescue the rogue who had been stuck in the hidden area with the angels that had been turned to stone. Using detect secret doors and knock they open the doors and through spiderclimb get the rogue back to the party.</p><p></p><p>Finishing up for the session the party rested and the dwarf used arcane eye to spy out the Azer area. His first use found the mine and the areas where magma had started to seep through. His second use of the spell ended just after finding the room full of gems.</p><p></p><p>No sign of the ogre mage, but the course of action has been well and truly established for the next session thanks to greed and a desire to use the forge.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3897978, member: 40110"] the party gets a clue in the Pyrefaust Beginning of the session and the party is preparing to try and rescue the rogue when they get attacked by magmin. Nothing too hard, but they also notice that the giants help out by knocking out a few magmin from distance with boulders. This is enough to encourage them to try diplomacy. They cast eagle's splendour on the paladin (NPC - but I let the party dictate what she will say within reason) and her Diplomacy ranks are now up to +28. With the party rolling a 17 this is enough to make even hostile creatures give you the benefit of the doubt even with a rushed check (which is -10 penalty). The giants will let the party talk to their queen, but not with weapons, so the only two who go and negotiate are the paladin and the mystic theurge (the paladin leaving her weapons with the fighter). The dwarf has a chat with the other giants outside on the topic of forges, and rolls high enough to convince the giants that not only does he *really* know about forging, but that he is pretty damn good at it. Meanwhile the paladin and MT learn about the various forces within the pyrefaust and that the Azers have lots of gems, and that the giants will let the party use their forge in return for dealing with Teer'kaal and contributing some gems to the costs involved, and the healing of the giant that the party had almost killed so that he is well enough to go back on active duty. The MT then goes and cures the giant to back over half-way. The giants agree to allow the party safe passage through their area. The dwarf puts aside his plans of revenge on the giants after hearing about gems. The deal has been done and now the party goes to rescue the rogue who had been stuck in the hidden area with the angels that had been turned to stone. Using detect secret doors and knock they open the doors and through spiderclimb get the rogue back to the party. Finishing up for the session the party rested and the dwarf used arcane eye to spy out the Azer area. His first use found the mine and the areas where magma had started to seep through. His second use of the spell ended just after finding the room full of gems. No sign of the ogre mage, but the course of action has been well and truly established for the next session thanks to greed and a desire to use the forge. [/QUOTE]
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