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<blockquote data-quote="erucsbo" data-source="post: 3918906" data-attributes="member: 40110"><p>Pyrefaust</p><p></p><p>Last session for the year so this ended up a little rushed, but nevertheless climactic.</p><p>Had the region's lantern archon appear and tell the party that the leader of the Azers was going to perform a ritual that would result in the dragon being freed. This prompted them to action. Buffed with Heroisms, stoneskins, fire resistance etc, the party headed in to the Azers area, in to the mine. The intention was to try and bypass the Azers as much as possible and find Teer'Kaal.</p><p>The paladin was going to do a rushed diplomacy check when it was found out that this was a full-round action, and thus she could not move, and do it, so intimidate was used instead (first time intimidate had been used in the campaign successfully). She followed this up with a rushed Diplomacy the next round and got 25 (after the -10 penalty) and pushed the reaction from unfriendly to friendly, and therefore were able to get from the Azers directions to get to Teer'Kaal. 2 secret doors later and they found themselves in the big room with the dragon statue, the kneeling Azers and Teer'Kaal starting the ritual.</p><p>Wall of Force was used to cut off half the Azers, and with Teer'Kaal busy with the ritual the mooks were sword fodder. The party had been hasted, rogues invisible, and prayer was running. The Fighter, Eldritch Knight and paladin used cleave to great effect, mowing down azers and then closed on Teer'Kaal in about 3 rounds - WAY short of the 15 rounds the ritual is supposed to take.</p><p>We were about out of time, so I had the ritual start to take effect with flames developing along Teer'Kaal's body, he dropped a delayed blast fireball (with energy resistance and evasion the party suffered very little) and the paladin got a critical on a smite, doing 60hp damage, then another 50hp with her second shot. I had Teer'Kaal explode with the force of another huge fireball - but evasion and fire resistance also limited the damage to the party, and we were done.</p><p>Characters will level up (most to 11th) and reforge weapons and deal with the giants offline, but I'm not sure if they will press through to the other areas of the Pyrefaust when we resume again.</p><p>We'll probably try and run a single session 1ed game over the Christmas / NY break before once again picking up where we left off.</p><p></p><p>Advice sought - Wall of Force (from the sorcerer) being used to change combat conditions is now becoming de rigeur, as is haste (for the extra attack as much as the movement benefit). Has anyone encountered these tactics being overly employed, and if so were you able to mitigate them?</p></blockquote><p></p>
[QUOTE="erucsbo, post: 3918906, member: 40110"] Pyrefaust Last session for the year so this ended up a little rushed, but nevertheless climactic. Had the region's lantern archon appear and tell the party that the leader of the Azers was going to perform a ritual that would result in the dragon being freed. This prompted them to action. Buffed with Heroisms, stoneskins, fire resistance etc, the party headed in to the Azers area, in to the mine. The intention was to try and bypass the Azers as much as possible and find Teer'Kaal. The paladin was going to do a rushed diplomacy check when it was found out that this was a full-round action, and thus she could not move, and do it, so intimidate was used instead (first time intimidate had been used in the campaign successfully). She followed this up with a rushed Diplomacy the next round and got 25 (after the -10 penalty) and pushed the reaction from unfriendly to friendly, and therefore were able to get from the Azers directions to get to Teer'Kaal. 2 secret doors later and they found themselves in the big room with the dragon statue, the kneeling Azers and Teer'Kaal starting the ritual. Wall of Force was used to cut off half the Azers, and with Teer'Kaal busy with the ritual the mooks were sword fodder. The party had been hasted, rogues invisible, and prayer was running. The Fighter, Eldritch Knight and paladin used cleave to great effect, mowing down azers and then closed on Teer'Kaal in about 3 rounds - WAY short of the 15 rounds the ritual is supposed to take. We were about out of time, so I had the ritual start to take effect with flames developing along Teer'Kaal's body, he dropped a delayed blast fireball (with energy resistance and evasion the party suffered very little) and the paladin got a critical on a smite, doing 60hp damage, then another 50hp with her second shot. I had Teer'Kaal explode with the force of another huge fireball - but evasion and fire resistance also limited the damage to the party, and we were done. Characters will level up (most to 11th) and reforge weapons and deal with the giants offline, but I'm not sure if they will press through to the other areas of the Pyrefaust when we resume again. We'll probably try and run a single session 1ed game over the Christmas / NY break before once again picking up where we left off. Advice sought - Wall of Force (from the sorcerer) being used to change combat conditions is now becoming de rigeur, as is haste (for the extra attack as much as the movement benefit). Has anyone encountered these tactics being overly employed, and if so were you able to mitigate them? [/QUOTE]
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