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<blockquote data-quote="erucsbo" data-source="post: 4150368" data-attributes="member: 40110"><p>Killed another PC last night.</p><p>The party were investigating the north-eastern-most reaches of the Pyrefaust, trying to move statues and what-not. Really gets boring without the Serratine puzzle needing to be unravelled.</p><p>Anyway - the goblin sorcerer/rogue decided to try and go for a wander. He had almost died (-5hp) from the previous battle with the Godrasts and had been healed up to 8hp when he tripped the Angelic Thunder trap (Greater Shout). Fortunately for the rest of the party they were nowhere near the area of effect.</p><p>Unfortunately for the goblin he failed his Fort save and I did not roll all 1s on the 16d6 damage. Ended up at about -50 or so hitpoints, so completely destroyed and bits of goblin flesh plastering the walls and ceiling around the trap.</p><p>The party spent a few minutes (allowing the trap to reset) stuffing around then decided to get an arcane eye going up the corridor to see if there was anything worthwhile past the trap. 6 more Godrasts and some gems among the remains. Then the Godrasts decided to come out to play.</p><p>It ended up being a fairly tight contest, with the Godrasts trying to paralyse as much as the party as they could before moving out to grapple and drag back to their rooms. The sorcerer used telekinesis to trigger the trap again, catching one for some minor damage, but then he was paralyzed and repeated attempts to trigger the trap in subsequent rounds did nothing. The Godrasts did manage to get one paralyzed party member (the rogue) almost around the corner, but was dropped just before it could escape. She was finally rescued at -9 hitpoints.</p><p>Massive sneak attack damage from the assassin with greater invisibility cast on him and a rush job with melee weapons towards the close of battle proved the decider.</p><p></p><p>The party doesn't want to fight the rasts anymore.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4150368, member: 40110"] Killed another PC last night. The party were investigating the north-eastern-most reaches of the Pyrefaust, trying to move statues and what-not. Really gets boring without the Serratine puzzle needing to be unravelled. Anyway - the goblin sorcerer/rogue decided to try and go for a wander. He had almost died (-5hp) from the previous battle with the Godrasts and had been healed up to 8hp when he tripped the Angelic Thunder trap (Greater Shout). Fortunately for the rest of the party they were nowhere near the area of effect. Unfortunately for the goblin he failed his Fort save and I did not roll all 1s on the 16d6 damage. Ended up at about -50 or so hitpoints, so completely destroyed and bits of goblin flesh plastering the walls and ceiling around the trap. The party spent a few minutes (allowing the trap to reset) stuffing around then decided to get an arcane eye going up the corridor to see if there was anything worthwhile past the trap. 6 more Godrasts and some gems among the remains. Then the Godrasts decided to come out to play. It ended up being a fairly tight contest, with the Godrasts trying to paralyse as much as the party as they could before moving out to grapple and drag back to their rooms. The sorcerer used telekinesis to trigger the trap again, catching one for some minor damage, but then he was paralyzed and repeated attempts to trigger the trap in subsequent rounds did nothing. The Godrasts did manage to get one paralyzed party member (the rogue) almost around the corner, but was dropped just before it could escape. She was finally rescued at -9 hitpoints. Massive sneak attack damage from the assassin with greater invisibility cast on him and a rush job with melee weapons towards the close of battle proved the decider. The party doesn't want to fight the rasts anymore. [/QUOTE]
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