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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="rvalle" data-source="post: 4551336" data-attributes="member: 28272"><p>The Monk is very effective. I, perhaps mistakenly, added some feats to the game and he's managed to get his AC, including touch, up into the 40's. Plus when he attacks he's getting 5-6 attacks and doing +25 damage on each one. They are able to crush all the 'minor' battles and only the boss fights are a challenge.</p><p> </p><p>Lets see... the current party is the Monk, a Bard, Cleric, Sorc (with 2 levels of Rogue dipping for improved evasion), Fighter (with 2 or so levels of Ranger for 2 weapon fighting), and a Druid all 16th level.</p><p> </p><p>You know... I've checked on how 'bad' the Dragon fight is but not the World Eater one. Using the on-line Encounter Calculator with 6 18th level Characters the Dragon fight came out to something like Overwhelming. Well shoot, now I have to go and check it.</p><p> </p><p>6 18th level characters vs the CR23 Dragon is Very Hard. 18th vs the CR 20 World Eater is Challenging. Though that doesn't take into account anything else that shows up when the World Eater breaks free.</p><p> </p><p>Currently the ice is melting around Tyrus's prison. I can use that to force them to face him whenever I want. I think I'll have them fight the World Eater at 17, level up to 18 and fight Tyrus, level up to 19 and then have them start fighting their way out.</p><p> </p><p>In G the party was able to capture the thingy to power up the region saving the Garrison leader. I didn't run it exactly as written... in the book the demons basically have an unending army out there forcing the party to 'solve the problem instead of a head on attack'. But in order to get to the power up gem they have to travel out in the open and start fighting demons with telepathy who can summon others to the fight quickly. I basically used what was in the book and let the party slowly whittle the demons down and win. Watch out for that 6 armed demon. She was the cause of several party deaths. She's nasty!!!</p><p> </p><p>Once freed I let the two Garrisons hook up and then they went to D to take care of 'a little Tarrasque problem'. This keeps them busy and stops them from overly helping the party.</p><p> </p><p>I got lucky with Find the Path... the party just figured it wouldn't work and never tried it. My plan was to let it work inside one Region but not let it go from Region to Region.</p><p> </p><p>9 players! Wow. I think our all time max was 8. We're down to 6 now and seem pretty steady there. Thats plenty for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 4551336, member: 28272"] The Monk is very effective. I, perhaps mistakenly, added some feats to the game and he's managed to get his AC, including touch, up into the 40's. Plus when he attacks he's getting 5-6 attacks and doing +25 damage on each one. They are able to crush all the 'minor' battles and only the boss fights are a challenge. Lets see... the current party is the Monk, a Bard, Cleric, Sorc (with 2 levels of Rogue dipping for improved evasion), Fighter (with 2 or so levels of Ranger for 2 weapon fighting), and a Druid all 16th level. You know... I've checked on how 'bad' the Dragon fight is but not the World Eater one. Using the on-line Encounter Calculator with 6 18th level Characters the Dragon fight came out to something like Overwhelming. Well shoot, now I have to go and check it. 6 18th level characters vs the CR23 Dragon is Very Hard. 18th vs the CR 20 World Eater is Challenging. Though that doesn't take into account anything else that shows up when the World Eater breaks free. Currently the ice is melting around Tyrus's prison. I can use that to force them to face him whenever I want. I think I'll have them fight the World Eater at 17, level up to 18 and fight Tyrus, level up to 19 and then have them start fighting their way out. In G the party was able to capture the thingy to power up the region saving the Garrison leader. I didn't run it exactly as written... in the book the demons basically have an unending army out there forcing the party to 'solve the problem instead of a head on attack'. But in order to get to the power up gem they have to travel out in the open and start fighting demons with telepathy who can summon others to the fight quickly. I basically used what was in the book and let the party slowly whittle the demons down and win. Watch out for that 6 armed demon. She was the cause of several party deaths. She's nasty!!! Once freed I let the two Garrisons hook up and then they went to D to take care of 'a little Tarrasque problem'. This keeps them busy and stops them from overly helping the party. I got lucky with Find the Path... the party just figured it wouldn't work and never tried it. My plan was to let it work inside one Region but not let it go from Region to Region. 9 players! Wow. I think our all time max was 8. We're down to 6 now and seem pretty steady there. Thats plenty for me. :) rv [/QUOTE]
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