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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4642039" data-attributes="member: 40110"><p>Bl**dy Wall of Force!</p><p> </p><p>The party battled Tyrus last night. 4 hours of planning and the battle lasted about 100 minutes.</p><p> </p><p>As this was going to be the final time they could upgrade gear before hitting Tyrus and the Tomb I allowed some Garrison help in equipping the party.</p><p>This included 5 arrows of slaying (dragon). Note that this would only affect Tyrus if it hit him and he rolled a 1 on the Fort save.</p><p> </p><p>The party entered the Ice prison, everyone flying and invisible (greater), and the clerics had true seeing up (so were able to discern the illusion straight away).</p><p>They spotted Tyrus in the alcove and the sorcerer just managed to beat Tyrus' initiatuve and used a Wall of Force to seal it off (with a 5' gap at the bottom).</p><p>The mystic theurge cast cloudkill - Tyrus made his save but still lost 2 Con points.</p><p>His action was to disperse the cloud, but still couldn't get past the Wall of Force.</p><p>The party fighters closed to fight, and the former assassin fired an arrow of slaying after True strike.</p><p>The mystic theurge cast cloudkill each round that Tyrus dispersed it.</p><p>The only thing that Tyrus managed to do was get a Prismatic Spray off (but with Holy Aura from the Astral Devas some were unaffected due to the granted spell resistance).</p><p>In the end, with hits from the fighter and paladin critting and smites aplenty they got him down to about 88hp when another arrow of slaying hit and Tyrus rolled a 1 (I rolled on the table).</p><p>Much whooping and hollering by the party, but their tactics were sound and would have been able to do Tyrus in even if they hadn't trapped him. The party was barely scratched (though lots of prep/buff spell casting was used).</p><p>Now for the tomb...</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4642039, member: 40110"] Bl**dy Wall of Force! The party battled Tyrus last night. 4 hours of planning and the battle lasted about 100 minutes. As this was going to be the final time they could upgrade gear before hitting Tyrus and the Tomb I allowed some Garrison help in equipping the party. This included 5 arrows of slaying (dragon). Note that this would only affect Tyrus if it hit him and he rolled a 1 on the Fort save. The party entered the Ice prison, everyone flying and invisible (greater), and the clerics had true seeing up (so were able to discern the illusion straight away). They spotted Tyrus in the alcove and the sorcerer just managed to beat Tyrus' initiatuve and used a Wall of Force to seal it off (with a 5' gap at the bottom). The mystic theurge cast cloudkill - Tyrus made his save but still lost 2 Con points. His action was to disperse the cloud, but still couldn't get past the Wall of Force. The party fighters closed to fight, and the former assassin fired an arrow of slaying after True strike. The mystic theurge cast cloudkill each round that Tyrus dispersed it. The only thing that Tyrus managed to do was get a Prismatic Spray off (but with Holy Aura from the Astral Devas some were unaffected due to the granted spell resistance). In the end, with hits from the fighter and paladin critting and smites aplenty they got him down to about 88hp when another arrow of slaying hit and Tyrus rolled a 1 (I rolled on the table). Much whooping and hollering by the party, but their tactics were sound and would have been able to do Tyrus in even if they hadn't trapped him. The party was barely scratched (though lots of prep/buff spell casting was used). Now for the tomb... [/QUOTE]
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