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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4644046" data-attributes="member: 40110"><p>It's always been my contention that the EL formula breaks down when the number of participants is skewed. The party really struggles when there are low level mooks but lots of them. When they hit the boss monster they tend to have a much easier time of it (imho because of the number of characters). The online encounter calculator said that we'd need that many characters involved to stop it turning in to a TPK, but with forethought, buffs and a tactically sound plan I thought it was always going to turn in the PCs favour. I wanted Tyrus dealt with from a story-line perspective and this is what it took to get the players engaged.</p><p>I didn't expect this one to be a fun DM outing, but I did think that Tyrus might have a bit more impact. To be fair, if I had rolled behind the screen I would have played it out a bit more, but I couldn't do much with his size to get out of the box he was in or he would have gotten out of the prison much sooner.</p><p>Looking back the battle with Terr'kaal was the same (3 rounds).</p><p>Now, maybe I should insert a group of <a href="http://www.enworld.org/forum/general-rpg-discussion/89222-tuckers-kobolds.html#post1561133" target="_blank">Tucker's Kobolds</a> somewhere instead.</p><p></p><p> </p><p>We didn't do all the precursor bits. I played it as a Christmas Special about 12 months ago with the few players that were available. Turned out reasonably well. <a href="http://www.enworld.org/forum/general-rpg-discussion/100030-worlds-largest-dungeon-actual-play-spoilers-112.html#post4018325" target="_blank">That </a>was when I decided that the NPC paladin had to go away for a while (163hp to Serratine in 1 round).</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4644046, member: 40110"] It's always been my contention that the EL formula breaks down when the number of participants is skewed. The party really struggles when there are low level mooks but lots of them. When they hit the boss monster they tend to have a much easier time of it (imho because of the number of characters). The online encounter calculator said that we'd need that many characters involved to stop it turning in to a TPK, but with forethought, buffs and a tactically sound plan I thought it was always going to turn in the PCs favour. I wanted Tyrus dealt with from a story-line perspective and this is what it took to get the players engaged. I didn't expect this one to be a fun DM outing, but I did think that Tyrus might have a bit more impact. To be fair, if I had rolled behind the screen I would have played it out a bit more, but I couldn't do much with his size to get out of the box he was in or he would have gotten out of the prison much sooner. Looking back the battle with Terr'kaal was the same (3 rounds). Now, maybe I should insert a group of [URL="http://www.enworld.org/forum/general-rpg-discussion/89222-tuckers-kobolds.html#post1561133"]Tucker's Kobolds[/URL] somewhere instead. We didn't do all the precursor bits. I played it as a Christmas Special about 12 months ago with the few players that were available. Turned out reasonably well. [URL="http://www.enworld.org/forum/general-rpg-discussion/100030-worlds-largest-dungeon-actual-play-spoilers-112.html#post4018325"]That [/URL]was when I decided that the NPC paladin had to go away for a while (163hp to Serratine in 1 round). [/QUOTE]
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