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<blockquote data-quote="Bathnor" data-source="post: 4734970" data-attributes="member: 68998"><p><strong>The Campaign so far ....</strong></p><p></p><p>Greetings everyone, thought I'd post an update on how my campaign was doing so far. I placed the WLD in the Forgotten Realms. It is located way up in the Spine of the World mountains. The time in the Realms is when Creshenebon(sp) made its appearance up near Ten Towns. </p><p> </p><p>The players had either heard about the giant magical crystal or the hordes of evil humanoids roaming the area. They were heading up to Ten Towns to either study the CRystal or to help to defeat the masses of humanoids in the area. They met up with each other along the way. By the time they made it to Ten Towns, Creshenebon had already disappeared and most of the humanoids had already been routed. The elders of Ten Towns called the players the chosen ones and asked them for help. They needed help dealing with a Rat Man who had led an army through the area. The party readily agreed. The town elders gave them some basic adventuring supplies, a mule, and gave each of them magical tatoos that only function one time. Should they die, the magic of the tatoo will bring them back to life in 2d6 hours and they lose a point of CON. The party then started heading north which was the direction that the Rat MAn had taken his army. </p><p> </p><p>When the party encountered the dead Titan they didn't pay much attention to it. They gave it a quick search and found the big pieces of paper. They also wondered what could kill a man as big as a galleon but not leave any marks upon its body. A storm was starting to blow into the area so they took shelter in the cave. They followed the fissure down and came to the room with 2 doors. Opening the eastern door and seeing darkness, they assumed it was a trap, so they opened the northern door and found the same thing. They threw some stones at the darkness and they passed right through. The Monk stuck half of his staff through and let go. His staff just hung there, he was surprised when he couldn't pull it back through. So they decided to investigate and went through the door to the east. They were quite dismayed when they realized that they could not go back the way that they came in. The dwarf even gave the blackness a few smacks with her axe, but it was of no avail. </p><p> </p><p>They noticed the 3 orcs in the room. The Dwarf was ready to kill them, but the Monk and the Cleric held her back. The orcs taunted them telling them that they had been down here for weeks and that they were doomed!! The cleric asked whatthey meant, but the orcs just chuckled at him. They decided to leave the orcs alone and continue exploring. They checked out the 2 eastern doors first, they opened teh door to the "stinky room" first. They decided to just leave it alone. So they went to the next door. They searched the dead orc in the room and then continued on to the north. That when it all went black and the Monk had a tentacle wraped around his head and neck. After a valient fight they managed to kill the darkmantle. The monk vowed to always look up from now on <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />. In the next room they were ambushed by a Rat Swarm. They were surprised that the rats could enter the spaces that they occupied and that they were so many of the rats in one swarm. The Swarm didn't fair to well and tried to escape, fleeing to the west and into a door to the north. The party followed, hoping to stop it from getting away. The rats fled down the hole in the lavatory. Everyone in the party decided to leave them alone, because the stench was horrible and who knows what has been using the lavatory. </p><p> </p><p>They went back to the hallway and went through the door to the south. They were attacked by 2 Dire Rats in the bedroom. The cleric was infected by a disease during the battle. Once it was over they gave the room a quick search and didn't find any thing of interest. Since it was getting late they decided to call it a night, with the dwarf muttering about what she wants to buy when she makes it back to town after they kill the Rat Man. </p><p> </p><p>They didn't make it very far in the first session, but then again they also made up their characters this night. I'll post some more of our sessions in a bit. This week will be the 10th week that they have spent in the WLD<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />. </p><p> </p><p>I also wanted to say thanks to Jim for a great adventure. My players are enjoying themselves immensely. I'm also having a blast reading through it and Gesalting the encounters that I can and then throwing them at my party. We will have a new character joining us this week. He'll be playing a Human Fighter/Rogue. He was very surprised that the party had been down there for so long with no way out to get resupplied. He is looking foward to joining, and after 9 weeks in the WLD with no Rogue abilities I'm sure the party will welcome him as well.</p></blockquote><p></p>
[QUOTE="Bathnor, post: 4734970, member: 68998"] [b]The Campaign so far ....[/b] Greetings everyone, thought I'd post an update on how my campaign was doing so far. I placed the WLD in the Forgotten Realms. It is located way up in the Spine of the World mountains. The time in the Realms is when Creshenebon(sp) made its appearance up near Ten Towns. The players had either heard about the giant magical crystal or the hordes of evil humanoids roaming the area. They were heading up to Ten Towns to either study the CRystal or to help to defeat the masses of humanoids in the area. They met up with each other along the way. By the time they made it to Ten Towns, Creshenebon had already disappeared and most of the humanoids had already been routed. The elders of Ten Towns called the players the chosen ones and asked them for help. They needed help dealing with a Rat Man who had led an army through the area. The party readily agreed. The town elders gave them some basic adventuring supplies, a mule, and gave each of them magical tatoos that only function one time. Should they die, the magic of the tatoo will bring them back to life in 2d6 hours and they lose a point of CON. The party then started heading north which was the direction that the Rat MAn had taken his army. When the party encountered the dead Titan they didn't pay much attention to it. They gave it a quick search and found the big pieces of paper. They also wondered what could kill a man as big as a galleon but not leave any marks upon its body. A storm was starting to blow into the area so they took shelter in the cave. They followed the fissure down and came to the room with 2 doors. Opening the eastern door and seeing darkness, they assumed it was a trap, so they opened the northern door and found the same thing. They threw some stones at the darkness and they passed right through. The Monk stuck half of his staff through and let go. His staff just hung there, he was surprised when he couldn't pull it back through. So they decided to investigate and went through the door to the east. They were quite dismayed when they realized that they could not go back the way that they came in. The dwarf even gave the blackness a few smacks with her axe, but it was of no avail. They noticed the 3 orcs in the room. The Dwarf was ready to kill them, but the Monk and the Cleric held her back. The orcs taunted them telling them that they had been down here for weeks and that they were doomed!! The cleric asked whatthey meant, but the orcs just chuckled at him. They decided to leave the orcs alone and continue exploring. They checked out the 2 eastern doors first, they opened teh door to the "stinky room" first. They decided to just leave it alone. So they went to the next door. They searched the dead orc in the room and then continued on to the north. That when it all went black and the Monk had a tentacle wraped around his head and neck. After a valient fight they managed to kill the darkmantle. The monk vowed to always look up from now on :angel:. In the next room they were ambushed by a Rat Swarm. They were surprised that the rats could enter the spaces that they occupied and that they were so many of the rats in one swarm. The Swarm didn't fair to well and tried to escape, fleeing to the west and into a door to the north. The party followed, hoping to stop it from getting away. The rats fled down the hole in the lavatory. Everyone in the party decided to leave them alone, because the stench was horrible and who knows what has been using the lavatory. They went back to the hallway and went through the door to the south. They were attacked by 2 Dire Rats in the bedroom. The cleric was infected by a disease during the battle. Once it was over they gave the room a quick search and didn't find any thing of interest. Since it was getting late they decided to call it a night, with the dwarf muttering about what she wants to buy when she makes it back to town after they kill the Rat Man. They didn't make it very far in the first session, but then again they also made up their characters this night. I'll post some more of our sessions in a bit. This week will be the 10th week that they have spent in the WLD:lol:. I also wanted to say thanks to Jim for a great adventure. My players are enjoying themselves immensely. I'm also having a blast reading through it and Gesalting the encounters that I can and then throwing them at my party. We will have a new character joining us this week. He'll be playing a Human Fighter/Rogue. He was very surprised that the party had been down there for so long with no way out to get resupplied. He is looking foward to joining, and after 9 weeks in the WLD with no Rogue abilities I'm sure the party will welcome him as well. [/QUOTE]
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