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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Bathnor" data-source="post: 4735075" data-attributes="member: 68998"><p><strong>Week 2 ...</strong></p><p></p><p>I have a bit of extra time, so I decided to post the second weeks adventure. </p><p> </p><p>The party decided to go through the eastern door and eventually made it to a long hallway with several doors in it. The first room that they went to was strewn with rubble and had a collapsed archway to the north. The party was wary because there had been some minor tremors while they had been in the dungeon. They decided to leave the door to the north unchecked and continued on. The next room the floor was packed full of rubble and they could see a door that was blocked by rubble at the far end of the room. Again, the party was wary and decided to continue on their way in thier search for the elusive Rat Man. </p><p> </p><p>In the next room had some rubble in it and a closed door to the north. They decided to try the door and got blasted by a color spray trap that hit the Dwarf. They managed top open the door and came to a small rooom that had a door on the eastern wall that was spiked closed from their side. The Cleric decided that it must be keeping something powerful out so they went back the way they came, where the Dwarf got hit with the color spray trap again. </p><p> </p><p>They backtracked down the hallway and got jumped buy a bunch of Kobolds in a room. They saw the Krenshar and that some of the Kobolds were hiding behind a wall made of stones. The monk was blasted by 2 magic missles and a couple of sling stones. The Dwarf declared that they were just Kobolds and pressed the attack. The Kobolds won initiative and the Krenshar hit the Monk and the Dwarf with its scare ability. And the Dwarf got hit with more sling stones. They fled as fast as they could down the hallway to the south. The cleric saw the Monk and Dwarf run past him at full speed and decided it would be prudent to run with them. Score one for the Kobolds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. I did gesalt the Kobolds in this room. The regular Kobolds are War2/Rgr2, and Boyikt is a Wiz4/Barb4. </p><p> </p><p>Hurting pretty badly they went back to the room that they came into the dungeon from. There they found the 3 Orcs dead with strange looking wounds all over their body. They decided to camp near the northern door. The night was uneventful, save for another tremor and a strange scream that they couldn't discern the location it was coming form. When they were finished camping they decided to start checking the northern doors in this room. </p><p> </p><p>They smelled something unpleasent coming from behind the northwestern most door, so they decided to leave it alone. At the next door the dwarf got blasted by a burning hands trap. The room beyond was filled with crates and sacks, with a door in the northern wall. The Dwarf, being the greedy type, decided to check out the crates and sacks. That was when she got hit by the Black Mold. She also noticed that the contents had been rotted beyond recognition. She then carefully opened the door to the north. (She has been dubbed the thief of the party .. even though she has no thief skills.) In the next room theres more crates and sacks which the party wisely avoids. They notice another corridor to the south, so they send the monk down to investigate. He was promptly blasted in the back by an Acid Arrow trap. The Cleric and the Dwarf follow suit and get blasted as well. At the end of the hallway there is a door that leads to a tool room. They don't find anything of interest and head back the way they came, the Dwarf taking damage from the Acid Arrow trap again. They all wonder why they would have 2 traps guarding a room with just tools in it. </p><p> </p><p>They head back to the hall way where they fought the Rat Swarm and took the northeastern door. There they found a hallway with four doors, 2 to the east and two to the west. They check out the first two doors and discover trashed bedrooms. They then head north, check the west door and see the room full of trash and debris. When the Monk checks out the eastern door, he is attacked and grappled by one of the 2 Darkmantles in the room. While they are battling the beasts, 2 Dire Rats from across the hall hear the sounds of battle and join the attack. The Cleric and Dwarf are Very surprised to be attacked from behind, but then again .. they never checked the room the rats were in. They managed to defeat all of the baddies, but it was a long fight for them. The monk swears that he will always be looking up from now on lol. </p><p> </p><p>They then checked the next door to the north. It was bvery very cold so they rushed through it, heading to the door in the north. When they entered the door the area they were in went Dark again. The Darkmatle missed the Dwarf and the fight was on. This was a smaller Darkmantle so it went down fairly easily. When they looked through the door to the north they were attacked by 4 stirges. The Dwarf and the Monk both took some CON damage during the battle. Once the stirges were defeated the party went back to the room just to the south to camp and lick their wounds. </p><p> </p><p>The dwarf was talking again about what she wanted to buy when she finds the exit. (They have no idea how far away thay are from the exit. They also don't know that they are in the WLD, they think that the dungeon is just a small arc in the campaign. I havn't told them differently, I want them to find out in game.)This was the end of our second session in the WLD. It was shorther than usual because the woman who plays the Dwarf had to work late, so we got a late start. </p><p> </p><p>They have a new found respect for Kobolds now. The players want to avoid that area because of the rubble and structural damage, but i suspect that they may be afraid of running into more of the Kobolds. I'll post week three as soon as I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bathnor, post: 4735075, member: 68998"] [b]Week 2 ...[/b] I have a bit of extra time, so I decided to post the second weeks adventure. The party decided to go through the eastern door and eventually made it to a long hallway with several doors in it. The first room that they went to was strewn with rubble and had a collapsed archway to the north. The party was wary because there had been some minor tremors while they had been in the dungeon. They decided to leave the door to the north unchecked and continued on. The next room the floor was packed full of rubble and they could see a door that was blocked by rubble at the far end of the room. Again, the party was wary and decided to continue on their way in thier search for the elusive Rat Man. In the next room had some rubble in it and a closed door to the north. They decided to try the door and got blasted by a color spray trap that hit the Dwarf. They managed top open the door and came to a small rooom that had a door on the eastern wall that was spiked closed from their side. The Cleric decided that it must be keeping something powerful out so they went back the way they came, where the Dwarf got hit with the color spray trap again. They backtracked down the hallway and got jumped buy a bunch of Kobolds in a room. They saw the Krenshar and that some of the Kobolds were hiding behind a wall made of stones. The monk was blasted by 2 magic missles and a couple of sling stones. The Dwarf declared that they were just Kobolds and pressed the attack. The Kobolds won initiative and the Krenshar hit the Monk and the Dwarf with its scare ability. And the Dwarf got hit with more sling stones. They fled as fast as they could down the hallway to the south. The cleric saw the Monk and Dwarf run past him at full speed and decided it would be prudent to run with them. Score one for the Kobolds :D. I did gesalt the Kobolds in this room. The regular Kobolds are War2/Rgr2, and Boyikt is a Wiz4/Barb4. Hurting pretty badly they went back to the room that they came into the dungeon from. There they found the 3 Orcs dead with strange looking wounds all over their body. They decided to camp near the northern door. The night was uneventful, save for another tremor and a strange scream that they couldn't discern the location it was coming form. When they were finished camping they decided to start checking the northern doors in this room. They smelled something unpleasent coming from behind the northwestern most door, so they decided to leave it alone. At the next door the dwarf got blasted by a burning hands trap. The room beyond was filled with crates and sacks, with a door in the northern wall. The Dwarf, being the greedy type, decided to check out the crates and sacks. That was when she got hit by the Black Mold. She also noticed that the contents had been rotted beyond recognition. She then carefully opened the door to the north. (She has been dubbed the thief of the party .. even though she has no thief skills.) In the next room theres more crates and sacks which the party wisely avoids. They notice another corridor to the south, so they send the monk down to investigate. He was promptly blasted in the back by an Acid Arrow trap. The Cleric and the Dwarf follow suit and get blasted as well. At the end of the hallway there is a door that leads to a tool room. They don't find anything of interest and head back the way they came, the Dwarf taking damage from the Acid Arrow trap again. They all wonder why they would have 2 traps guarding a room with just tools in it. They head back to the hall way where they fought the Rat Swarm and took the northeastern door. There they found a hallway with four doors, 2 to the east and two to the west. They check out the first two doors and discover trashed bedrooms. They then head north, check the west door and see the room full of trash and debris. When the Monk checks out the eastern door, he is attacked and grappled by one of the 2 Darkmantles in the room. While they are battling the beasts, 2 Dire Rats from across the hall hear the sounds of battle and join the attack. The Cleric and Dwarf are Very surprised to be attacked from behind, but then again .. they never checked the room the rats were in. They managed to defeat all of the baddies, but it was a long fight for them. The monk swears that he will always be looking up from now on lol. They then checked the next door to the north. It was bvery very cold so they rushed through it, heading to the door in the north. When they entered the door the area they were in went Dark again. The Darkmatle missed the Dwarf and the fight was on. This was a smaller Darkmantle so it went down fairly easily. When they looked through the door to the north they were attacked by 4 stirges. The Dwarf and the Monk both took some CON damage during the battle. Once the stirges were defeated the party went back to the room just to the south to camp and lick their wounds. The dwarf was talking again about what she wanted to buy when she finds the exit. (They have no idea how far away thay are from the exit. They also don't know that they are in the WLD, they think that the dungeon is just a small arc in the campaign. I havn't told them differently, I want them to find out in game.)This was the end of our second session in the WLD. It was shorther than usual because the woman who plays the Dwarf had to work late, so we got a late start. They have a new found respect for Kobolds now. The players want to avoid that area because of the rubble and structural damage, but i suspect that they may be afraid of running into more of the Kobolds. I'll post week three as soon as I can. :) [/QUOTE]
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