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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4829749" data-attributes="member: 40110"><p>I was under the impression that the major undead (Vinnara, Kasteficiss and Invistis) would fight the undead hordes leaving the party to tackle the World Eater.</p><p> </p><p>Trouble with a single massive opponent is that if the party can find a weakness they can end the fight ridiculously easily (like mine did against Tyrus).</p><p> </p><p>Remember that the major undead have different ideas of what is in the centre vault and may well come in with the intention of beating up on the party, but once they realise that there is something in there more powerful than them and it is not their god then they will fight against it (otherwise they move down the pecking order).</p><p> </p><p>You know your party's capabilities, but they don't know what the environment is like in the central vault. Perhaps there is a negative energy burst that regenerates all undead every round (including the World Eater) and the party not only has to finish the World Eater but then stop it coming back. Perhaps have area effect spells from Invistis and Kasteoficiss also hit party members as they deal with the undead hordes (they could shrug and say "sorry" - obviously not all that sorry).</p><p>After all - the major undead want the party OUT of the tomb, not dying to perhaps rise as major undead themselves.</p><p>If the party is going really well then have collapsing ceilings or cracks in the floor or tremors causing them to make saving throws or limit their movements.</p><p>If the party is all flying then use the WE's greater dispel magic to knock them down.</p><p>If the party is doing badly then perhaps the major undead can be the focus of the WE for a round - giving the party a little respite or time to regroup.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4829749, member: 40110"] I was under the impression that the major undead (Vinnara, Kasteficiss and Invistis) would fight the undead hordes leaving the party to tackle the World Eater. Trouble with a single massive opponent is that if the party can find a weakness they can end the fight ridiculously easily (like mine did against Tyrus). Remember that the major undead have different ideas of what is in the centre vault and may well come in with the intention of beating up on the party, but once they realise that there is something in there more powerful than them and it is not their god then they will fight against it (otherwise they move down the pecking order). You know your party's capabilities, but they don't know what the environment is like in the central vault. Perhaps there is a negative energy burst that regenerates all undead every round (including the World Eater) and the party not only has to finish the World Eater but then stop it coming back. Perhaps have area effect spells from Invistis and Kasteoficiss also hit party members as they deal with the undead hordes (they could shrug and say "sorry" - obviously not all that sorry). After all - the major undead want the party OUT of the tomb, not dying to perhaps rise as major undead themselves. If the party is going really well then have collapsing ceilings or cracks in the floor or tremors causing them to make saving throws or limit their movements. If the party is all flying then use the WE's greater dispel magic to knock them down. If the party is doing badly then perhaps the major undead can be the focus of the WE for a round - giving the party a little respite or time to regroup. [/QUOTE]
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