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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="rvalle" data-source="post: 4837407" data-attributes="member: 28272"><p>Hah, I did forget about Power Attack. Want to know what was truly nasty though?  Haste. The WE Hasted himself and was getting two bite attacks and one sting attack per round. At 50ish per bite and 30ish per sting he was close to taking down a character per round.</p><p></p><p>Once the players saw the size of the WE the first thing they did was cast Freedom of Movement onto the two fighter types. After attacking and trying to grab them and then seeing all the damage he did healed by the cleric she became the new target. One round of attacks dropped her to -5 and she was grappled.  The players were able to d-door her away and the Bard cast a mass Cure Lite Wounds to get her up. She then cast a Mass Cure... Crit or Mod to heal her and everyone else. The bard player suggested she Heal herself but she declined.</p><p></p><p>And so... The WE attacked her again. With the damage she had left over and the new round of attacks she dropped dead. This time the bard had to use his Wish to bring her back.</p><p></p><p>We left the fight in round 14 with the WE having the Sorcerer damaged and grappled. He had been casting Chain Lightning spells every round a few of which got though the SR. </p><p></p><p>The WE has about 270 points of damage. The other 3 big bad guys showed up and are attacking the 'minor' dead that are roaming around. The players have gotten the idea that they need to concentrate on the Worm and are trying to having to deal with the massive amounts of damage it puts out per round is stopping them from just concentrating on dealing out damage.</p><p></p><p>rv</p></blockquote><p></p>
[QUOTE="rvalle, post: 4837407, member: 28272"] Hah, I did forget about Power Attack. Want to know what was truly nasty though? Haste. The WE Hasted himself and was getting two bite attacks and one sting attack per round. At 50ish per bite and 30ish per sting he was close to taking down a character per round. Once the players saw the size of the WE the first thing they did was cast Freedom of Movement onto the two fighter types. After attacking and trying to grab them and then seeing all the damage he did healed by the cleric she became the new target. One round of attacks dropped her to -5 and she was grappled. The players were able to d-door her away and the Bard cast a mass Cure Lite Wounds to get her up. She then cast a Mass Cure... Crit or Mod to heal her and everyone else. The bard player suggested she Heal herself but she declined. And so... The WE attacked her again. With the damage she had left over and the new round of attacks she dropped dead. This time the bard had to use his Wish to bring her back. We left the fight in round 14 with the WE having the Sorcerer damaged and grappled. He had been casting Chain Lightning spells every round a few of which got though the SR. The WE has about 270 points of damage. The other 3 big bad guys showed up and are attacking the 'minor' dead that are roaming around. The players have gotten the idea that they need to concentrate on the Worm and are trying to having to deal with the massive amounts of damage it puts out per round is stopping them from just concentrating on dealing out damage. rv [/QUOTE]
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