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<blockquote data-quote="erucsbo" data-source="post: 4846434" data-attributes="member: 40110"><p><strong>and then there were three</strong></p><p></p><p>the party had heard Kasteoficiss' proposition and, thinking that it sounded more reasonable than Vinnara's, headed north to tackle the Lich. I gave them another level - so they are now 15th.</p><p> </p><p>after resting they invoked a plan that had been discussed between sessions. Buff up the Arcane Trickster(/Assassin/Sorcerer/Rogue) and he was going to try and locate a way through to find either the lich or one of his golems.</p><p> </p><p>First door to the north - unlock and proceed at haste due to time limitations on the buffing - therefore he neglected to search for traps and set off the Storm of Vengence - 3 party members deafened and bludgeoning damage at the end but due to resistances to acid, fire and electrical, the rest didn't have too much effect.</p><p>North heads the Arcane Trickster while the rest fall back behind a door to try and limit the effect of the Storm.</p><p>The scouting Arcane Trickster then finds the room with the dead elves.</p><p>Notes the glowing ring but as he believes he is pressed for time just tries to unlock the door to the north, and fails, thereby getting caught in the Wail of the Banshee - and rolls a 1 on his save.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>The rest of the party know what is going on because of the telepathic link they had up so they head north to get the body (using a silence spell to defeat the wail), and set off the Storm of Vengence again.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>Retrieving the body they pull back (taking damage again from the Storm and ressurrect the Trickster, asking him why he didn't search for traps.</p><p>Time pressures he responded.</p><p>You have minutes, not just rounds they reply.</p><p>Oh .... <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p>More buffing and let's try again but this time we will search for traps and stay closer together.</p><p>Through the Wail room and head east whereupon the Scarab of Golembane gives an indication of something close.</p><p>A battle with the golem (who is toppled by a Grease) lasts about 3 rounds before they defeat it - and put the plan in to action.</p><p>Casting Discern Location to find the owner of the golem (Invistis) and Find the Path (cast on the Arcane Trickster) to get there. I check the character sheet - he can't open DC50 locks, but he does have a single scroll of knock so they are away.</p><p>Bypassing a few more traps and heading alone in to the lich's throne room the Arcane Trickster was supposed to note the location and bug back out, but instead gets in to a conversation with Invistis.</p><p>End result?</p><p>Invistis will provide them with one of his keys in exchange for the party throwing ALL the levers and giving him the advantage in timing to get to the central vault. Or show them the way out plus half his treasure and all of Kasteoficiss' treasure for her dead body <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p>It will be 6 weeks before the next session.</p><p>Plenty of time for them to discuss "options" <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="erucsbo, post: 4846434, member: 40110"] [b]and then there were three[/b] the party had heard Kasteoficiss' proposition and, thinking that it sounded more reasonable than Vinnara's, headed north to tackle the Lich. I gave them another level - so they are now 15th. after resting they invoked a plan that had been discussed between sessions. Buff up the Arcane Trickster(/Assassin/Sorcerer/Rogue) and he was going to try and locate a way through to find either the lich or one of his golems. First door to the north - unlock and proceed at haste due to time limitations on the buffing - therefore he neglected to search for traps and set off the Storm of Vengence - 3 party members deafened and bludgeoning damage at the end but due to resistances to acid, fire and electrical, the rest didn't have too much effect. North heads the Arcane Trickster while the rest fall back behind a door to try and limit the effect of the Storm. The scouting Arcane Trickster then finds the room with the dead elves. Notes the glowing ring but as he believes he is pressed for time just tries to unlock the door to the north, and fails, thereby getting caught in the Wail of the Banshee - and rolls a 1 on his save.:devil: The rest of the party know what is going on because of the telepathic link they had up so they head north to get the body (using a silence spell to defeat the wail), and set off the Storm of Vengence again.:devil: Retrieving the body they pull back (taking damage again from the Storm and ressurrect the Trickster, asking him why he didn't search for traps. Time pressures he responded. You have minutes, not just rounds they reply. Oh .... :blush: More buffing and let's try again but this time we will search for traps and stay closer together. Through the Wail room and head east whereupon the Scarab of Golembane gives an indication of something close. A battle with the golem (who is toppled by a Grease) lasts about 3 rounds before they defeat it - and put the plan in to action. Casting Discern Location to find the owner of the golem (Invistis) and Find the Path (cast on the Arcane Trickster) to get there. I check the character sheet - he can't open DC50 locks, but he does have a single scroll of knock so they are away. Bypassing a few more traps and heading alone in to the lich's throne room the Arcane Trickster was supposed to note the location and bug back out, but instead gets in to a conversation with Invistis. End result? Invistis will provide them with one of his keys in exchange for the party throwing ALL the levers and giving him the advantage in timing to get to the central vault. Or show them the way out plus half his treasure and all of Kasteoficiss' treasure for her dead body :devil: :hmm: It will be 6 weeks before the next session. Plenty of time for them to discuss "options" :devil::devil::devil:;) [/QUOTE]
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