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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4891488" data-attributes="member: 40110"><p>The party decided to have the mystic theurge go and report back to Vinnara on their progress. On her way there she noticed a lot of Dread Wraiths heading south in a hurry. Vinnara isn't too pleased that the party hasn't retrieved Kasteoficiss' key for her but she allows them to rest on the condition that they get back on track.</p><p>Vrisht (lantern archon) finds them and informs them that the Great Death has been "killed" (at least until he regenerates) and his court has been thrown in to disarray.</p><p>The party surmises that this is why Vinnara has sent her wraiths south - to take advantage of the situation and gain some ground.</p><p>The party also thinks that they should tell Kasteoficiss this, so that she will send her troops against Vinnara, and then they can tell Invistis to go after Kasteoficiss' area and while he is sans golems try and take him down.</p><p>On their way to Kasteoficiss they set off one of the Chaos traps - killing the Arcane Trickster, and causing the main fighter to go insane - thankfully the cleric had learnt ressurrection and several heals. They enter Kasteoficiss' sanctum and discover that she doesn't have any mohrgs present and only half a dozen allips. She has sent her troops north because she had found out that Invistis had sent his golems west to attack the now under-defended Vinnara (this is called forcing the action) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The party makes a spur of the moment decision to attack Kasteoficiss even though they had chosen spells for fighting the lich.</p><p>The eldritch knight cast anti-magic shell on himself and ran to Kasteoficiss, getting to her before she could get a blade barrier around the party - then it was a toe-to-toe fight. The allips did drain a lot of wisdom from party members but ended up all being turned or dispelled or caught in the area effect of the AM shell.</p><p>Kasteoficiss did end up dropping the knight, but that didn't stop the shell and the main fighter ended up dropping her.</p><p>They cut up the body before it could start regenerating and stoneshaped the bits in to various parts of the room before the Arcane Trickster killed himself again opening the chest.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>I think they still want to fight the lich, but may not do so immediately now that the situation has changed.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4891488, member: 40110"] The party decided to have the mystic theurge go and report back to Vinnara on their progress. On her way there she noticed a lot of Dread Wraiths heading south in a hurry. Vinnara isn't too pleased that the party hasn't retrieved Kasteoficiss' key for her but she allows them to rest on the condition that they get back on track. Vrisht (lantern archon) finds them and informs them that the Great Death has been "killed" (at least until he regenerates) and his court has been thrown in to disarray. The party surmises that this is why Vinnara has sent her wraiths south - to take advantage of the situation and gain some ground. The party also thinks that they should tell Kasteoficiss this, so that she will send her troops against Vinnara, and then they can tell Invistis to go after Kasteoficiss' area and while he is sans golems try and take him down. On their way to Kasteoficiss they set off one of the Chaos traps - killing the Arcane Trickster, and causing the main fighter to go insane - thankfully the cleric had learnt ressurrection and several heals. They enter Kasteoficiss' sanctum and discover that she doesn't have any mohrgs present and only half a dozen allips. She has sent her troops north because she had found out that Invistis had sent his golems west to attack the now under-defended Vinnara (this is called forcing the action) ;) The party makes a spur of the moment decision to attack Kasteoficiss even though they had chosen spells for fighting the lich. The eldritch knight cast anti-magic shell on himself and ran to Kasteoficiss, getting to her before she could get a blade barrier around the party - then it was a toe-to-toe fight. The allips did drain a lot of wisdom from party members but ended up all being turned or dispelled or caught in the area effect of the AM shell. Kasteoficiss did end up dropping the knight, but that didn't stop the shell and the main fighter ended up dropping her. They cut up the body before it could start regenerating and stoneshaped the bits in to various parts of the room before the Arcane Trickster killed himself again opening the chest.:devil: I think they still want to fight the lich, but may not do so immediately now that the situation has changed. [/QUOTE]
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