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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4906378" data-attributes="member: 40110"><p><strong>exit - stage right</strong></p><p></p><p>short session last night and missing some players but after having dealt with Kasteoficiss last session and finding her key the group decided to head back to Invistis, huddling inside an Anti-Magic shell to avoid all the nasty magical traps on the way.</p><p> </p><p>Now recall that Invistis had offered to show them the way out of the tomb in exchange for Kasteoficiss' key, or that and extra stuff if they pulled all the levers. The Arcane Trickster decided to accept the first half of the deal.</p><p> </p><p>Accompanied by 4 Iron Golems the party headed north then east and south to the secret door exit. They found the mechanism to open the door and gave the key to the golems - who promptly headed back to Invistis. The party made their way through the chambers to the exit to the tomb and felt the icy winds from Region O on their faces, as the secret door in to the Tomb slid back up and an earthquake shook the tomb. A wall of blackness then rolled out from the tomb and on out on to the icy plain. - this is where we ended for the evening.</p><p>Now the party had been here before and fought winter wolves. They realised that they were not out of the dungeon as some had supposed, just out of the tomb - and I'm checking to see if the Garrison members have broken the charter by giving Invistis the means to release the World Eater. If they try and get out via Region O they are likely to find a devastated surface due to the ravages of the World Eater - and it will take them longer to finish the WLD (imho) than the 3 or 4 more sessions to get to the World Eater - will be interesting to see if the party heads back in to the Tomb - now that they have a way out, and now that they realise that Invistis can also pull the levers (via the golems).</p><p>If they do head back in they'll likely find Invistis has done a deal with Vinarra and opened the Central Vault.</p><p>The party knows that there is a "failsafe" room somewhere in the Tomb as well.</p><p>As of now - it becomes a race against time if they want to stop Invistis and the World Eater.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="erucsbo, post: 4906378, member: 40110"] [b]exit - stage right[/b] short session last night and missing some players but after having dealt with Kasteoficiss last session and finding her key the group decided to head back to Invistis, huddling inside an Anti-Magic shell to avoid all the nasty magical traps on the way. Now recall that Invistis had offered to show them the way out of the tomb in exchange for Kasteoficiss' key, or that and extra stuff if they pulled all the levers. The Arcane Trickster decided to accept the first half of the deal. Accompanied by 4 Iron Golems the party headed north then east and south to the secret door exit. They found the mechanism to open the door and gave the key to the golems - who promptly headed back to Invistis. The party made their way through the chambers to the exit to the tomb and felt the icy winds from Region O on their faces, as the secret door in to the Tomb slid back up and an earthquake shook the tomb. A wall of blackness then rolled out from the tomb and on out on to the icy plain. - this is where we ended for the evening. Now the party had been here before and fought winter wolves. They realised that they were not out of the dungeon as some had supposed, just out of the tomb - and I'm checking to see if the Garrison members have broken the charter by giving Invistis the means to release the World Eater. If they try and get out via Region O they are likely to find a devastated surface due to the ravages of the World Eater - and it will take them longer to finish the WLD (imho) than the 3 or 4 more sessions to get to the World Eater - will be interesting to see if the party heads back in to the Tomb - now that they have a way out, and now that they realise that Invistis can also pull the levers (via the golems). If they do head back in they'll likely find Invistis has done a deal with Vinarra and opened the Central Vault. The party knows that there is a "failsafe" room somewhere in the Tomb as well. As of now - it becomes a race against time if they want to stop Invistis and the World Eater.:devil: [/QUOTE]
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