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*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Hussar" data-source="post: 4917458" data-attributes="member: 22779"><p>rikski - I'd say that's a pretty fair assessment. </p><p></p><p>This is not an easy module, although, it's not too difficult either. Most of the mistakes that I had problems with were due to some discrepancies between the maps and the text. For example, in Region B, there's parts where the goblins are actually cut off from each other entirely, despite the fact that they are supposed to be able to come and help each other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But, there are some fantastic ideas too. The Room Conditions summaries are bloody fantastic and are something I use in all my adventures now.</p><p></p><p>Did AEG make a profit with this? No idea. But, my gut says not much if they did.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4917458, member: 22779"] rikski - I'd say that's a pretty fair assessment. This is not an easy module, although, it's not too difficult either. Most of the mistakes that I had problems with were due to some discrepancies between the maps and the text. For example, in Region B, there's parts where the goblins are actually cut off from each other entirely, despite the fact that they are supposed to be able to come and help each other. :) But, there are some fantastic ideas too. The Room Conditions summaries are bloody fantastic and are something I use in all my adventures now. Did AEG make a profit with this? No idea. But, my gut says not much if they did. [/QUOTE]
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World's Largest Dungeon in actual play [Spoilers!]
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