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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 4983421" data-attributes="member: 40110"><p><strong>Region O</strong></p><p></p><p>This is turning out to be a bit anti-climatic for me.</p><p>In 2 sessions the party has cut down WinterWolves, the Megaraptor and Korwynne the Frost Giant, then 1 Cryohydra and several more Frost Giants without taking any damage (well, only a few against the temp hitpoint gleaned from False Life and Heroes Feast).</p><p>End of last session 2 of them took on a dozen FGs while the rest started to make camp, and took out a few before the others fled deeper in to the caves.</p><p>With two of the party members having permanent Arcane Sight I'm assuming that Glyphs of Warding will be easy to spot?</p><p>I now have 8 hours (game time) for the Giants to rally and actually put up a defense that works, so any advice would be welcome.</p><p>Against a purely physical knockdown fight the giants might be in with a chance, but when you have Acid Fog, Cloud Kill, sneak attacks using scorching ray, characters with Improved Invisibility, and the like, not to mention Chain Lightning, Delay Blast Fireballs and Empowered Fireballs up the wazzoo, it is becoming a bit of a walkover. Throw in Walls of Force and Disintegrate and it doesnt look like 95% of the giants will be able to do much at all. The majority of the party can fly, so have maneouverability on their side, and have lots of energy resistance to cold, fire, etc. Sonic does provide one damage avenue, but the bard can countersong to make that easier to save against.</p></blockquote><p></p>
[QUOTE="erucsbo, post: 4983421, member: 40110"] [b]Region O[/b] This is turning out to be a bit anti-climatic for me. In 2 sessions the party has cut down WinterWolves, the Megaraptor and Korwynne the Frost Giant, then 1 Cryohydra and several more Frost Giants without taking any damage (well, only a few against the temp hitpoint gleaned from False Life and Heroes Feast). End of last session 2 of them took on a dozen FGs while the rest started to make camp, and took out a few before the others fled deeper in to the caves. With two of the party members having permanent Arcane Sight I'm assuming that Glyphs of Warding will be easy to spot? I now have 8 hours (game time) for the Giants to rally and actually put up a defense that works, so any advice would be welcome. Against a purely physical knockdown fight the giants might be in with a chance, but when you have Acid Fog, Cloud Kill, sneak attacks using scorching ray, characters with Improved Invisibility, and the like, not to mention Chain Lightning, Delay Blast Fireballs and Empowered Fireballs up the wazzoo, it is becoming a bit of a walkover. Throw in Walls of Force and Disintegrate and it doesnt look like 95% of the giants will be able to do much at all. The majority of the party can fly, so have maneouverability on their side, and have lots of energy resistance to cold, fire, etc. Sonic does provide one damage avenue, but the bard can countersong to make that easier to save against. [/QUOTE]
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