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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="erucsbo" data-source="post: 5013788" data-attributes="member: 40110"><p><strong>whoops</strong></p><p></p><p>my group's chances of escaping the WLD this year have taken a setback.</p><p>Overconfident in their ability to push the giants back without taking much damage they rushed in, and got hit by two dispel magics (I've upped the 2 clerics to level 10 instead of 9) that got rid of some invisibility, stoneskins, heroism and the like.</p><p>There was an obscuring mist in the middle of the entrance chamber. They thought the spell casters might be hiding there so a flame strike hit it - which cleared the mist and allowed 2 Frost Giant fighters to use their readied action to throw boulders at the approaching party before running away.</p><p>An Acid Fog was dropped on the retreating giants, slowing them to 10' a round and a Wall of Force was cast within the Acid Fog. The party didn't know if it had worked but they hoped it would trap the giants in the Fog so they could go in and kill them (party being reistant to acid).</p><p>It didn't.</p><p>By the time the 3 party fighters had made their way through the acid fog the others were hoping to flank the giants by going a different direction (they knew the caves joined up from previous scouting). Leading the way was a cleric who had had Iron Body and was polymorphed to look like a Frost Giant - the dispel magic had removed the Iron Body but he barrelled on regardless.</p><p>He got hit by a blade barrier, and a Storm of Vengence went off outside the caves, extending in to the complex to where the party was.</p><p>The cleric failed his fort save vs deafness but thought it was fine because they were all talking by telepathic bond.</p><p>He dispelled the blade barrier then chased after the Frost Giant cleric, who was running back deeper in the caves, rather than following the original plan to flank the giants who had gone through the acid fog.</p><p>He ran into the temple area where the were-polar bear decided to come and have a 1-on-1.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p>At this time the dwarf had managed to get to the edge of the acid fog, to be met by three giants including the Taskmaster, who has a dwarf-bane warhammer.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p>Now for some time the party has been reaping the benefits of having fighters being able to dish out HUGE amounts of damage courtesy of Power Attack. I had been saying for quite a while that the monsters could play by the same rules.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p>Polar bear hit the polymorphed cleric once, easily (given the cleric only had an AC of 18), and for his next round of attacks went to town with Power Attack - 150+ hp dropping the cleric like a stone.</p><p> </p><p>Taskmaster hit the dwarf with Power Attack - 250ish hp dropping the dwarven eldritch knight like a stone.</p><p> </p><p>The rest of the party grabbed the bodies and retreated as fast as they could - back in to the Storm which is now obscuring everything beyond 5'</p><p> </p><p>and this is where we left the session.</p><p> </p><p>1 more for the year - not looking promising on them being able to get out unless they do something special <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>Rule #1 broken - don't split the party</p><p>Rule #2 - if two high level fighters go toe-to-toe, the first one to attack usually drops the second.</p><p>Rule #3 - don't get in to a melee with a high level fighter if you aren't one yourself (or you can't be hit).</p><p> </p><p>In open terrain the party is too deadly against the giants - they can take them down before the giants can close.</p><p>Inside the caves, buffed with protection from energy, the giants are deadly.</p><p> </p><p>running count of deaths in the WLD</p><p>2 not resurrected</p><p>4 (IIRC) resurrected</p><p>2 currently in effect</p></blockquote><p></p>
[QUOTE="erucsbo, post: 5013788, member: 40110"] [b]whoops[/b] my group's chances of escaping the WLD this year have taken a setback. Overconfident in their ability to push the giants back without taking much damage they rushed in, and got hit by two dispel magics (I've upped the 2 clerics to level 10 instead of 9) that got rid of some invisibility, stoneskins, heroism and the like. There was an obscuring mist in the middle of the entrance chamber. They thought the spell casters might be hiding there so a flame strike hit it - which cleared the mist and allowed 2 Frost Giant fighters to use their readied action to throw boulders at the approaching party before running away. An Acid Fog was dropped on the retreating giants, slowing them to 10' a round and a Wall of Force was cast within the Acid Fog. The party didn't know if it had worked but they hoped it would trap the giants in the Fog so they could go in and kill them (party being reistant to acid). It didn't. By the time the 3 party fighters had made their way through the acid fog the others were hoping to flank the giants by going a different direction (they knew the caves joined up from previous scouting). Leading the way was a cleric who had had Iron Body and was polymorphed to look like a Frost Giant - the dispel magic had removed the Iron Body but he barrelled on regardless. He got hit by a blade barrier, and a Storm of Vengence went off outside the caves, extending in to the complex to where the party was. The cleric failed his fort save vs deafness but thought it was fine because they were all talking by telepathic bond. He dispelled the blade barrier then chased after the Frost Giant cleric, who was running back deeper in the caves, rather than following the original plan to flank the giants who had gone through the acid fog. He ran into the temple area where the were-polar bear decided to come and have a 1-on-1.:devil: At this time the dwarf had managed to get to the edge of the acid fog, to be met by three giants including the Taskmaster, who has a dwarf-bane warhammer.:devil: Now for some time the party has been reaping the benefits of having fighters being able to dish out HUGE amounts of damage courtesy of Power Attack. I had been saying for quite a while that the monsters could play by the same rules.:devil::devil: Polar bear hit the polymorphed cleric once, easily (given the cleric only had an AC of 18), and for his next round of attacks went to town with Power Attack - 150+ hp dropping the cleric like a stone. Taskmaster hit the dwarf with Power Attack - 250ish hp dropping the dwarven eldritch knight like a stone. The rest of the party grabbed the bodies and retreated as fast as they could - back in to the Storm which is now obscuring everything beyond 5' and this is where we left the session. 1 more for the year - not looking promising on them being able to get out unless they do something special :hmm: Rule #1 broken - don't split the party Rule #2 - if two high level fighters go toe-to-toe, the first one to attack usually drops the second. Rule #3 - don't get in to a melee with a high level fighter if you aren't one yourself (or you can't be hit). In open terrain the party is too deadly against the giants - they can take them down before the giants can close. Inside the caves, buffed with protection from energy, the giants are deadly. running count of deaths in the WLD 2 not resurrected 4 (IIRC) resurrected 2 currently in effect [/QUOTE]
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