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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Sevlow" data-source="post: 5040096" data-attributes="member: 87073"><p><strong>Questions</strong></p><p></p><p>I tried to read this entire thread, but gave up after 3 days of reading. So if these questions have been answered, I apologize.</p><p></p><p>1) What is the A in the corridor to the north east of B10 supposed to be? I'm guessing it is one of the region F warp gates, but it is in a different color and such.</p><p></p><p>2) Room A46 states that "the" door is trapped, and that the room is safe. However, there are two doors. I have decided that in order for it to be safe, they must both be trapped. Otherwise every room with just one door would be safe. Is there any official word on this, or anyone else do it differently?</p><p></p><p>3) Is there an official Errata somewhere? All of the websites I saw at the beginning of this thread from 5 years ago seem to be dead or changed to other topics, and the WorldsLargestDungeon.com doesn't list one.</p><p></p><p>4) For those that have finished the dungeon, how has using the EL for XP worked out? Has it seemed to be workable?</p><p></p><p>5) Finally, I'm real big on the "benefit of the doubt" concept. I realize that there are a lot of arguments for imbalance between various powers and such, but I always start from the premise that the designers of a module or campaign have balanced that module in regard to the availbable material. In this case, since the module is using SRD creatures, I have to assume, barring any official notice to the contrary, that the dungeon is balanced for the SRD character races, classes, and prestige classes (with the exception of psionics, which I have already read is not included in the book). So I have limited my players strictly to the PHB, and later the prestige classes from the DMG. Has anyone seen any problems I am going to run into with this approach? I have already denied an artificer request by one of the players, because I don't want to open up the whole eberron suite, on the assumption that then I will have to throw in eberron monsters and npc to balance it. However, I have also pretty much decided that if they end up with a TPK fairly quickly, I will probably open up the selections.</p></blockquote><p></p>
[QUOTE="Sevlow, post: 5040096, member: 87073"] [b]Questions[/b] I tried to read this entire thread, but gave up after 3 days of reading. So if these questions have been answered, I apologize. 1) What is the A in the corridor to the north east of B10 supposed to be? I'm guessing it is one of the region F warp gates, but it is in a different color and such. 2) Room A46 states that "the" door is trapped, and that the room is safe. However, there are two doors. I have decided that in order for it to be safe, they must both be trapped. Otherwise every room with just one door would be safe. Is there any official word on this, or anyone else do it differently? 3) Is there an official Errata somewhere? All of the websites I saw at the beginning of this thread from 5 years ago seem to be dead or changed to other topics, and the WorldsLargestDungeon.com doesn't list one. 4) For those that have finished the dungeon, how has using the EL for XP worked out? Has it seemed to be workable? 5) Finally, I'm real big on the "benefit of the doubt" concept. I realize that there are a lot of arguments for imbalance between various powers and such, but I always start from the premise that the designers of a module or campaign have balanced that module in regard to the availbable material. In this case, since the module is using SRD creatures, I have to assume, barring any official notice to the contrary, that the dungeon is balanced for the SRD character races, classes, and prestige classes (with the exception of psionics, which I have already read is not included in the book). So I have limited my players strictly to the PHB, and later the prestige classes from the DMG. Has anyone seen any problems I am going to run into with this approach? I have already denied an artificer request by one of the players, because I don't want to open up the whole eberron suite, on the assumption that then I will have to throw in eberron monsters and npc to balance it. However, I have also pretty much decided that if they end up with a TPK fairly quickly, I will probably open up the selections. [/QUOTE]
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