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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Sevlow" data-source="post: 5040370" data-attributes="member: 87073"><p><strong>My changes to the dungeon</strong></p><p></p><p>I have only recently bought the book and will start running my players through it in late January. I realize I'm getting to this thread 5 years late, but here are the modifications I have decided to make so far...</p><p></p><p></p><p> First, I have been calling it Wollarsun (<u><strong>WO</strong></u>r<u><strong>L</strong></u>ds <u><strong>LAR</strong></u>ge<u><strong>S</strong></u>t d<u><strong>U</strong></u>ngeo<strong><u>N</u></strong>). At least that is the name external NPC's that know of it at all use. The denizens will most likely call it simply The Prison.</p><p> </p><p> Second, I hadn't read region O before I found this thread, so the Titan at the entrance never made any sense to me. If he had been stationed there since the beginning of time, 500lbs was nowhere near enough paper for his journal. So I gave him a magic pocket that is basically a portable hole, only larger. The pocket itself is large enough for a medium size creature to enter, and there the pc's find a warehouse worth of additional notes, not that it does them any good. Of course, the magic of the pocket is part of the clothing, so the pocket itself does them no good either.</p><p> </p><p> I didn't like having no cause of death for the Titan. So, the titan died of boredom, after first going insane. Most of his journal is unreadable, but in his insanity, he occasionally wrote in common in the later entries. Unfortunately, they still don't help the party any, as they talk about things like flying rainbow monkeys.</p><p> </p><p>I also didn't understand why someone trying to hide a dungeon would stand a permanent guard outside the entrance, especially if the rest of it was buried. So the titan was originally stationed in room A1. However, A1 collapsed in the earthquakes, since it wasn't really a part of the dungeon in the first place, and wasn't as well supported by the magics. The titan survived that (although his death then would probably have been better than dieing of boredom, but I came up with the collapse later, mainly because I misread the description and thought the entrance to A1 was the black barrier and I already had an encounter set up there), but the southernmost barrier entrance into A2 is buried in debris, while the northern one is now exposed. His guard post is now external, and he dealt with a lot more chance visitors before his death than he used to.</p><p></p><p>I know my party (although this is the first time I am a DM and not a player), and "save the world" type quests and quests with no rest or escape are very stressful. So I have added an out. An ancient order has established an outpost slightly further up the mountain than the current entrance. The watch is held by a high level mage (chaotic neutral lich, but the party doesn't know this) who is building a tower. The tower will probably go further down than up, until it breaks into Region A. I haven't decided where, but I'm thinking the westermost edge, although this plays havoc with where the tower is located above ground (if time is different inside, perhaps space is as well?). I originally had a hard time deciding how to get around the magic protecting the dungeon. I was imagining the barrier extending around a goodly portion of the dungeon, so that it would be encountered even when trying to dig in. The lich is high enough level to dispel it at the front entrance, but doesn't want to risk releasing anything else. So he has managed to recreate something similar to the all-door. This way, he can open a doorway across the barrier without actually breaching it or using extradimensional travel. Of course, having read more, I will probably just make it a mundane basement door, which he will then protect with his own spells. Perhaps working in something to hold it open so that the dungeon seal it closed as it does the holes of the frost worms in region O.</p><p></p><p>Anyway, this mage will offer them patronage, supplying them in exchange for first pick on magic items coming out, but mainly for information about the dungeon. His first instructions to them are to find out what Longtail went looking for, whether he is still alive, and whether he found it or not.</p><p></p><p>Later, I will add a city. I haven't decided which city. Currently, the nearby river is over its banks and impassable, so the PC's can't get to it anyway. I have been working on my own city off and on for a year now. I don't know whether to finish it up, get Monte Cook's Ptolus, or get World's Largest City. A friend has Ptolus, so I have seen it and like it. My FLGS (the only one still left around here, anyway) doesn't have World's Largest City in stock, though. Honestly, with the cost of these things, I wouldn't have bought World's Largest Dungeon if I hadn't found a PDF version to look at first. One of the online retailers (RPG something, I forget the name) has online previews, but the World's Largest City previews really don't show anything useful, and I haven't found a PDF of it online. So I'm leaning more toward Ptolus at the moment. But regardless, that will give the PC's a place to truly rest, gain new spells, and sell equipment. It will also give a place for urban encounters if they really need something above ground. I've already started working up one involving a Splinterwaif from MM 3.</p></blockquote><p></p>
[QUOTE="Sevlow, post: 5040370, member: 87073"] [b]My changes to the dungeon[/b] I have only recently bought the book and will start running my players through it in late January. I realize I'm getting to this thread 5 years late, but here are the modifications I have decided to make so far... First, I have been calling it Wollarsun ([U][B]WO[/B][/U]r[U][B]L[/B][/U]ds [U][B]LAR[/B][/U]ge[U][B]S[/B][/U]t d[U][B]U[/B][/U]ngeo[B][U]N[/U][/B]). At least that is the name external NPC's that know of it at all use. The denizens will most likely call it simply The Prison. Second, I hadn't read region O before I found this thread, so the Titan at the entrance never made any sense to me. If he had been stationed there since the beginning of time, 500lbs was nowhere near enough paper for his journal. So I gave him a magic pocket that is basically a portable hole, only larger. The pocket itself is large enough for a medium size creature to enter, and there the pc's find a warehouse worth of additional notes, not that it does them any good. Of course, the magic of the pocket is part of the clothing, so the pocket itself does them no good either. I didn't like having no cause of death for the Titan. So, the titan died of boredom, after first going insane. Most of his journal is unreadable, but in his insanity, he occasionally wrote in common in the later entries. Unfortunately, they still don't help the party any, as they talk about things like flying rainbow monkeys. I also didn't understand why someone trying to hide a dungeon would stand a permanent guard outside the entrance, especially if the rest of it was buried. So the titan was originally stationed in room A1. However, A1 collapsed in the earthquakes, since it wasn't really a part of the dungeon in the first place, and wasn't as well supported by the magics. The titan survived that (although his death then would probably have been better than dieing of boredom, but I came up with the collapse later, mainly because I misread the description and thought the entrance to A1 was the black barrier and I already had an encounter set up there), but the southernmost barrier entrance into A2 is buried in debris, while the northern one is now exposed. His guard post is now external, and he dealt with a lot more chance visitors before his death than he used to. I know my party (although this is the first time I am a DM and not a player), and "save the world" type quests and quests with no rest or escape are very stressful. So I have added an out. An ancient order has established an outpost slightly further up the mountain than the current entrance. The watch is held by a high level mage (chaotic neutral lich, but the party doesn't know this) who is building a tower. The tower will probably go further down than up, until it breaks into Region A. I haven't decided where, but I'm thinking the westermost edge, although this plays havoc with where the tower is located above ground (if time is different inside, perhaps space is as well?). I originally had a hard time deciding how to get around the magic protecting the dungeon. I was imagining the barrier extending around a goodly portion of the dungeon, so that it would be encountered even when trying to dig in. The lich is high enough level to dispel it at the front entrance, but doesn't want to risk releasing anything else. So he has managed to recreate something similar to the all-door. This way, he can open a doorway across the barrier without actually breaching it or using extradimensional travel. Of course, having read more, I will probably just make it a mundane basement door, which he will then protect with his own spells. Perhaps working in something to hold it open so that the dungeon seal it closed as it does the holes of the frost worms in region O. Anyway, this mage will offer them patronage, supplying them in exchange for first pick on magic items coming out, but mainly for information about the dungeon. His first instructions to them are to find out what Longtail went looking for, whether he is still alive, and whether he found it or not. Later, I will add a city. I haven't decided which city. Currently, the nearby river is over its banks and impassable, so the PC's can't get to it anyway. I have been working on my own city off and on for a year now. I don't know whether to finish it up, get Monte Cook's Ptolus, or get World's Largest City. A friend has Ptolus, so I have seen it and like it. My FLGS (the only one still left around here, anyway) doesn't have World's Largest City in stock, though. Honestly, with the cost of these things, I wouldn't have bought World's Largest Dungeon if I hadn't found a PDF version to look at first. One of the online retailers (RPG something, I forget the name) has online previews, but the World's Largest City previews really don't show anything useful, and I haven't found a PDF of it online. So I'm leaning more toward Ptolus at the moment. But regardless, that will give the PC's a place to truly rest, gain new spells, and sell equipment. It will also give a place for urban encounters if they really need something above ground. I've already started working up one involving a Splinterwaif from MM 3. [/QUOTE]
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