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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="Bathnor" data-source="post: 5055585" data-attributes="member: 68998"><p><strong>Whew...</strong></p><p></p><p>Well I've been running the WLD almost a year now. My party is currently in the maze. The decided to go exploring in the maze because they had enough of the "Uppity Celestials" in The last Stand. </p><p> </p><p>They had spend a long time doing that region. It was supposed to be a revenge session, where they avenge the deaths of previous party members at the hands of the shadows. by the time they were finished they had found all of the staves and the All Door. They also healed the rift between the celestuials and the Inevitables. They were asked to try to slay the twins in the Halls of Flesh. They didn't explore much though, they fought Anguish pretty early and one player lost his hand when Anguish tore it off with a crit. </p><p> </p><p>So after "killing" Anguish, they retreated to The Maze. My party consists of Shield Dwarf Barbarian 9/Fighter 9; Shield Dwarf Cleric 9 / Fighter 8 Barbarian 1 ; Gold Dwarf Cleric 9 / Sorcerer 9; Human Fighter 9 / Thief 8 Spellthief 1. I believe they thought the minataurs would be an easy fight. They have no idea how wrong they were <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />. </p><p> </p><p>This has been a gesalt campaign. It's been time consuming going over the encounters in the book and adding classes to them. I've aded levels of fighter, or scout to all of the minataurs that already have barbarian. The Barb/ fighter ones are better with their weapons. And the charge attack from a Barb/Scout can be deadly, and 50' movement is always helpful.</p><p> </p><p> Anyways, they fought past a group of the guards and thought they could continue without resting. The next room has 10 elite guards (barb3/sct3). All hell breaks loose as the Shield Dwarf Barbarian in the door almost dies in the first round of combat. One minataur gets reinforcements which arrive in 3 rounds. After felling a few minotaurs the party starts a tactical retreat knowing that death is way to close. 2 characters are in the 20s for HP, and healing is getting low. We ended the session there (it was really late). We play again tomorrow. There's no way they can outrun them. We'll see what happens. </p><p><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Bathnor, post: 5055585, member: 68998"] [b]Whew...[/b] Well I've been running the WLD almost a year now. My party is currently in the maze. The decided to go exploring in the maze because they had enough of the "Uppity Celestials" in The last Stand. They had spend a long time doing that region. It was supposed to be a revenge session, where they avenge the deaths of previous party members at the hands of the shadows. by the time they were finished they had found all of the staves and the All Door. They also healed the rift between the celestuials and the Inevitables. They were asked to try to slay the twins in the Halls of Flesh. They didn't explore much though, they fought Anguish pretty early and one player lost his hand when Anguish tore it off with a crit. So after "killing" Anguish, they retreated to The Maze. My party consists of Shield Dwarf Barbarian 9/Fighter 9; Shield Dwarf Cleric 9 / Fighter 8 Barbarian 1 ; Gold Dwarf Cleric 9 / Sorcerer 9; Human Fighter 9 / Thief 8 Spellthief 1. I believe they thought the minataurs would be an easy fight. They have no idea how wrong they were :devil:. This has been a gesalt campaign. It's been time consuming going over the encounters in the book and adding classes to them. I've aded levels of fighter, or scout to all of the minataurs that already have barbarian. The Barb/ fighter ones are better with their weapons. And the charge attack from a Barb/Scout can be deadly, and 50' movement is always helpful. Anyways, they fought past a group of the guards and thought they could continue without resting. The next room has 10 elite guards (barb3/sct3). All hell breaks loose as the Shield Dwarf Barbarian in the door almost dies in the first round of combat. One minataur gets reinforcements which arrive in 3 rounds. After felling a few minotaurs the party starts a tactical retreat knowing that death is way to close. 2 characters are in the 20s for HP, and healing is getting low. We ended the session there (it was really late). We play again tomorrow. There's no way they can outrun them. We'll see what happens. :devil: [/QUOTE]
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