Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chrisheff" data-source="post: 5641128" data-attributes="member: 41064"><p>The party stocked up on general dungeoneering equipment courtesy of the church and was lead deep into the catacombs. At the bottom level was a broken sarcophagi with some old, broken stairs leading even further down. The party’s mission was to explore this unknown area and report back to the church. The party was also joined by their final member, Sharra a halfling warlock.</p><p> </p><p>At the end of the long flight of steps, the party entered a decrepit constructed chamber with a very old statue of a humanoid demon. Glanrak recognized the demon as Dunmaru, a very old demon of death and destruction. Passageways lead west, north and east out of the strange chamber. The party decided to mostly stay left until necessity dictated otherwise in their exploration.</p><p> </p><p>Heading west and then north, the party found a smaller, seemingly empty chamber. While searching the chamber, Zathras was attacked by a ghast that dropped from a small hole near the ceiling. A small skirmish ensued, and the party was able to dispatch the ghast after it was turned by Solara. Zathras examined the hole it came from, but it went on and on and was a very tight, uncomfortable fit, and there was no telling if there were other creatures further along. The party continued through the eastern exit of the room.</p><p> </p><p>They arrived at a T-junction that turned north and continued east. The party turned north and noticed the floor was covered with a light mist. They continued to follow the passage as the mist turned to fog and soon covered the entire corridor top to bottom. Still, they followed the passage and soon stopped as they heard a strange grinding noise. Glanrak’s dwarven senses told him they were now travelling in a different direction than they were before. Soon the mist cleared and the party came upon a room filled with kobolds and their krenshar pet. There was a lengthy battle, but the party prevailed.</p><p> </p><p>The party continued exploring and were faced with numerous corridors and rooms filled with rubble (having partially collapsed ceilings). This place seemed to go on and on. They disarmed and accidentally set off many traps, found a large chamber with dead orcs, kobolds and darkmantles and fought a few darkmantles and rat swarms as well. They also found an old journal and some maps hinting that they were in an ancient prison for demons. They also discovered a room that was in near pristine shape and deduced it was once a guard room. A ledger written in celestial talked of various prisoners, mostly demons, and their comings and goings. There was no indication in the ledgers however of the history of the place or how big it was or how functional it was.</p><p> </p><p>Deciding to rest, the party made their way back to the entrance in order to inform the church of what they had found so far. However, just beyond the first bit of fog was a blank wall! They appeared trapped!</p><p> </p><p>End of session 3.</p></blockquote><p></p>
[QUOTE="chrisheff, post: 5641128, member: 41064"] The party stocked up on general dungeoneering equipment courtesy of the church and was lead deep into the catacombs. At the bottom level was a broken sarcophagi with some old, broken stairs leading even further down. The party’s mission was to explore this unknown area and report back to the church. The party was also joined by their final member, Sharra a halfling warlock. At the end of the long flight of steps, the party entered a decrepit constructed chamber with a very old statue of a humanoid demon. Glanrak recognized the demon as Dunmaru, a very old demon of death and destruction. Passageways lead west, north and east out of the strange chamber. The party decided to mostly stay left until necessity dictated otherwise in their exploration. Heading west and then north, the party found a smaller, seemingly empty chamber. While searching the chamber, Zathras was attacked by a ghast that dropped from a small hole near the ceiling. A small skirmish ensued, and the party was able to dispatch the ghast after it was turned by Solara. Zathras examined the hole it came from, but it went on and on and was a very tight, uncomfortable fit, and there was no telling if there were other creatures further along. The party continued through the eastern exit of the room. They arrived at a T-junction that turned north and continued east. The party turned north and noticed the floor was covered with a light mist. They continued to follow the passage as the mist turned to fog and soon covered the entire corridor top to bottom. Still, they followed the passage and soon stopped as they heard a strange grinding noise. Glanrak’s dwarven senses told him they were now travelling in a different direction than they were before. Soon the mist cleared and the party came upon a room filled with kobolds and their krenshar pet. There was a lengthy battle, but the party prevailed. The party continued exploring and were faced with numerous corridors and rooms filled with rubble (having partially collapsed ceilings). This place seemed to go on and on. They disarmed and accidentally set off many traps, found a large chamber with dead orcs, kobolds and darkmantles and fought a few darkmantles and rat swarms as well. They also found an old journal and some maps hinting that they were in an ancient prison for demons. They also discovered a room that was in near pristine shape and deduced it was once a guard room. A ledger written in celestial talked of various prisoners, mostly demons, and their comings and goings. There was no indication in the ledgers however of the history of the place or how big it was or how functional it was. Deciding to rest, the party made their way back to the entrance in order to inform the church of what they had found so far. However, just beyond the first bit of fog was a blank wall! They appeared trapped! End of session 3. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon in actual play [Spoilers!]
Top