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World's Largest Dungeon in actual play [Spoilers!]
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<blockquote data-quote="chrisheff" data-source="post: 5834206" data-attributes="member: 41064"><p>We usually play 5-6 hours per session. They've really started going up very fast the last six or seven sessions due to the fact they have been adventuring in sections that are a good 4-5 levels above the suggested levels for the party (ie: region J is suggested for levels 13-15 but they were there at level 9) so they are getting huge amounts of xp due to the level of CR they are facing compared to their levels. However, they are surviving since I allowed non-Core options for their characters (which I probably shouldn't have as the WLD advises against it since the adventure itself is Core only). I can see why, because the options I've allowed have perhaps made it a little too "easy" for the party (too many immunities, special attacks, etc). </p><p> </p><p>The bodak was a CR 18 monster with a few CR 5 minions. The party received no xp for the minions, but approximately 8000-9000xp each for the bodak. That's more than half a level in one encounter. Early on in the game I was using my own xp calculation, which is generally just giving between 2000-3000xp per session, but once the party hit about 6th-7th level this was progressing too slowly, so I decided to give out xp as per the rules in the DMG. Suffice it to say when a party is fighting against encounters that are a good 3-4 levels above their party level, they gain crazy amounts of xp and that is why they are level 13-14 after 20 sessions.</p><p> </p><p>EDIT: At the rate it's progressing, I don't see the game going past May (I'm guessing 6 or 7 more sessions at the most) at which point I'll be starting a new non-dungeon campaign with them.</p><p> </p><p>EDIT 2: Just read a bit at the beginning of the WLD that I completely missed, and/or forgot about. It talks about how a party will progress too quickly if you use the normal xp system, and suggests parties only level up once or twice per region, and how they should only get full xp the first time they defeat a specific monster. So my party would have gotten at least one level less when dealing with the fire giant section for sure if they were only getting 1/2 xp for every encounter after the first fire giant fight.</p></blockquote><p></p>
[QUOTE="chrisheff, post: 5834206, member: 41064"] We usually play 5-6 hours per session. They've really started going up very fast the last six or seven sessions due to the fact they have been adventuring in sections that are a good 4-5 levels above the suggested levels for the party (ie: region J is suggested for levels 13-15 but they were there at level 9) so they are getting huge amounts of xp due to the level of CR they are facing compared to their levels. However, they are surviving since I allowed non-Core options for their characters (which I probably shouldn't have as the WLD advises against it since the adventure itself is Core only). I can see why, because the options I've allowed have perhaps made it a little too "easy" for the party (too many immunities, special attacks, etc). The bodak was a CR 18 monster with a few CR 5 minions. The party received no xp for the minions, but approximately 8000-9000xp each for the bodak. That's more than half a level in one encounter. Early on in the game I was using my own xp calculation, which is generally just giving between 2000-3000xp per session, but once the party hit about 6th-7th level this was progressing too slowly, so I decided to give out xp as per the rules in the DMG. Suffice it to say when a party is fighting against encounters that are a good 3-4 levels above their party level, they gain crazy amounts of xp and that is why they are level 13-14 after 20 sessions. EDIT: At the rate it's progressing, I don't see the game going past May (I'm guessing 6 or 7 more sessions at the most) at which point I'll be starting a new non-dungeon campaign with them. EDIT 2: Just read a bit at the beginning of the WLD that I completely missed, and/or forgot about. It talks about how a party will progress too quickly if you use the normal xp system, and suggests parties only level up once or twice per region, and how they should only get full xp the first time they defeat a specific monster. So my party would have gotten at least one level less when dealing with the fire giant section for sure if they were only getting 1/2 xp for every encounter after the first fire giant fight. [/QUOTE]
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