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World's Largest Dungeon order of traversal?
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<blockquote data-quote="spacecrime.com" data-source="post: 1930788" data-attributes="member: 753"><p>The only place where that's gotten sticky for me is Region F. The party had a tough time there, and what little they knew of Region G scared the bejeezus out of them. They were all for heading into Section E and an easier challenge.</p><p></p><p>What most of them didn't realize was, of course, was that with the party around 9th level it was going to be much <strong>too</strong> easy. I didn't want to get heavy-handed about steering them away, but I was sweating. I did explain the layout of the dungeon to them, and one of the players correctly deduced that Region E was roughly equivalent to Region B, and pointed out to the other players that they'd get bored. They ultimately went for Region G, and are currently going through absolute hell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>While looking at my options, I did decide the Region E was manageable. The "border" encounters are close enough in challenge rating to be at least interesting, which is a nice feature throughout the dungeon. The map layout also made it likely that I could subtly steer them up into Region I, which would be a reasonable (and creepy) challenge for them. Finally, you've got the "how to upgrade" listings in every encounter, which I would have used if they'd been hell-bent on going deep into Region E. Overall, not that big a problem, and yet another reason I Like This Dungeon.</p><p></p><p>(For what it's worth, the party's path so far has been: A, brief trip to E followed by fleeing in terror, B, C, back through B up to a nose-bloodying war with the two tribes in F, now off to G where the ladies are giving the PCs what-for.)</p><p></p><p>cheers,</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 1930788, member: 753"] The only place where that's gotten sticky for me is Region F. The party had a tough time there, and what little they knew of Region G scared the bejeezus out of them. They were all for heading into Section E and an easier challenge. What most of them didn't realize was, of course, was that with the party around 9th level it was going to be much [b]too[/b] easy. I didn't want to get heavy-handed about steering them away, but I was sweating. I did explain the layout of the dungeon to them, and one of the players correctly deduced that Region E was roughly equivalent to Region B, and pointed out to the other players that they'd get bored. They ultimately went for Region G, and are currently going through absolute hell. :) While looking at my options, I did decide the Region E was manageable. The "border" encounters are close enough in challenge rating to be at least interesting, which is a nice feature throughout the dungeon. The map layout also made it likely that I could subtly steer them up into Region I, which would be a reasonable (and creepy) challenge for them. Finally, you've got the "how to upgrade" listings in every encounter, which I would have used if they'd been hell-bent on going deep into Region E. Overall, not that big a problem, and yet another reason I Like This Dungeon. (For what it's worth, the party's path so far has been: A, brief trip to E followed by fleeing in terror, B, C, back through B up to a nose-bloodying war with the two tribes in F, now off to G where the ladies are giving the PCs what-for.) cheers, [/QUOTE]
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