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World's Largest Dungeon reviewed
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<blockquote data-quote="wingsandsword" data-source="post: 1836328" data-attributes="member: 14159"><p>Okay, I don't have a copy of WLD, so please forgive me if I'm way off-base with some of these comments.</p><p></p><p>For Wizards. From what I understand, the fact that they are essentially limited to their 2 spells gained per level is what really hurts them. Why not add some spellbooks to major treasure caches. I already do that in my regular game to introduce spells from sources the PC's might not look at, or that I want them to have access to. Also, what's to stop a Wizard from Teleporting back to town once they get 9th level, taking armloads of treasure back with them, and buying some magic items, or crafting them himself, or scribing spells ect.</p><p></p><p>For Druids. You admittedly have to be a little more creative, but I know that on the WotC site a while back, in their "Far corners of the world" feature I think they added a lot of subterranean druid spells. The typical PHB/SRD druid is made for a surface environment, especially forest & plains, but there has been plenty of material from WotC and 3rd parties to make an underground/dungeon delving druid workable.</p><p></p><p>In general. This ultra-huge dungeon doesn't have one settlement in it? All those orcs, goblins and kobolds don't have a small wing of the dungeon they've turned into a small underground city? The elves/dwarves/halflings (if it has every creature in the SRD) don't have some fortified part of the dungeon where they live and try and keep the menaces out? No place for PC's to do spell research and item creation, or to forge new weapons and armor? I guess my use of the "General Downtime" variant for levelling up from the DMG (1 day per level you're rising to of rest/study/training that isn't actively adventuring) really doesn't work with the WLD at all. </p><p></p><p>Is the WLD just a near-endless progression of rooms with monsters waiting in them for orderly disposal by wandering adventurers? The ultimate hack-fest? Or is there more of an ecology and a fully fleshed out region with a backstory and personality?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1836328, member: 14159"] Okay, I don't have a copy of WLD, so please forgive me if I'm way off-base with some of these comments. For Wizards. From what I understand, the fact that they are essentially limited to their 2 spells gained per level is what really hurts them. Why not add some spellbooks to major treasure caches. I already do that in my regular game to introduce spells from sources the PC's might not look at, or that I want them to have access to. Also, what's to stop a Wizard from Teleporting back to town once they get 9th level, taking armloads of treasure back with them, and buying some magic items, or crafting them himself, or scribing spells ect. For Druids. You admittedly have to be a little more creative, but I know that on the WotC site a while back, in their "Far corners of the world" feature I think they added a lot of subterranean druid spells. The typical PHB/SRD druid is made for a surface environment, especially forest & plains, but there has been plenty of material from WotC and 3rd parties to make an underground/dungeon delving druid workable. In general. This ultra-huge dungeon doesn't have one settlement in it? All those orcs, goblins and kobolds don't have a small wing of the dungeon they've turned into a small underground city? The elves/dwarves/halflings (if it has every creature in the SRD) don't have some fortified part of the dungeon where they live and try and keep the menaces out? No place for PC's to do spell research and item creation, or to forge new weapons and armor? I guess my use of the "General Downtime" variant for levelling up from the DMG (1 day per level you're rising to of rest/study/training that isn't actively adventuring) really doesn't work with the WLD at all. Is the WLD just a near-endless progression of rooms with monsters waiting in them for orderly disposal by wandering adventurers? The ultimate hack-fest? Or is there more of an ecology and a fully fleshed out region with a backstory and personality? [/QUOTE]
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