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World's Largest Dungeon reviewed
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<blockquote data-quote="Jim Hague" data-source="post: 1838667" data-attributes="member: 17550"><p>Region I and M both have extensive settlements for the drow and driders, and several monster ecologies have established themselves in the southern part of I. Region H has an entire elven military outpost centered around an elder treant. H is explicitly there to act as a base of operations for the PCs...assuming they can survive the intrigues, conflicting alliances and hidden menaces that lurk there.</p><p></p><p></p><p></p><p>The latter. We specifically set out to create a dungeon that makes sense - it doesn't always work in a product this size, but the effort is there. The monsters aren't randomly placed, the ecologies work together, and there's tons of backstory and personality to explore. It's not an endless progression of 'check for traps/disarm/enter room/kill monster/get swag', I assure you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jim Hague, post: 1838667, member: 17550"] Region I and M both have extensive settlements for the drow and driders, and several monster ecologies have established themselves in the southern part of I. Region H has an entire elven military outpost centered around an elder treant. H is explicitly there to act as a base of operations for the PCs...assuming they can survive the intrigues, conflicting alliances and hidden menaces that lurk there. The latter. We specifically set out to create a dungeon that makes sense - it doesn't always work in a product this size, but the effort is there. The monsters aren't randomly placed, the ecologies work together, and there's tons of backstory and personality to explore. It's not an endless progression of 'check for traps/disarm/enter room/kill monster/get swag', I assure you. :) [/QUOTE]
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