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World's Largest Dungeon
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<blockquote data-quote="Qwillion" data-source="post: 2123818" data-attributes="member: 14641"><p>an encounter condition is something that can change the nature of the encounter</p><p></p><p>In the world's largest dungeon jim pinto created 30+ conditions that you can plug and play into an encounter. </p><p></p><p>I don't have my book with me to give you an example exactly, but here is one I remember, excuse any inaccuacy. </p><p></p><p>Spell Resitance X: The magical wards of this room/area grant Spell Resitance equal to X, to all creature and objects in this room/area. Creatures native to this room/area have learned how to bypass these wards, so that creatures they attack do not gain the benifits of this condition. </p><p></p><p>This is not cool per say, but the idea of a room with multiple encounter conditions makes many of the preconceptions of the players useless and encouters have a higher EL than they would normally.</p></blockquote><p></p>
[QUOTE="Qwillion, post: 2123818, member: 14641"] an encounter condition is something that can change the nature of the encounter In the world's largest dungeon jim pinto created 30+ conditions that you can plug and play into an encounter. I don't have my book with me to give you an example exactly, but here is one I remember, excuse any inaccuacy. Spell Resitance X: The magical wards of this room/area grant Spell Resitance equal to X, to all creature and objects in this room/area. Creatures native to this room/area have learned how to bypass these wards, so that creatures they attack do not gain the benifits of this condition. This is not cool per say, but the idea of a room with multiple encounter conditions makes many of the preconceptions of the players useless and encouters have a higher EL than they would normally. [/QUOTE]
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