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<blockquote data-quote="Nyarlathotep" data-source="post: 2131532" data-attributes="member: 1799"><p>I've been running one of my groups through this and I have to agree with all of these complaints (especially the path to the goblin shrine, which really bugs me). The prolific useage of encounter conditions is another thing I have issues with. For example, the aforementioned room (with the undead paladins blocking the goblin's path to their shrine) has 11 encounter conditions associated with it! This just exasperates the goblins problems (And mine as DM, that's way too much to keep track of... fortunately I forget them most of the time and it hasn't been a huge issue). There are also a lot of discrepencies between player and DM descriptions of the rooms (B12 in particular) that have been troublesome.</p><p></p><p>All that said, I still love the product. There are some sections that are absolutely inspired, and later Regions seem pretty detailed for the scope of the dungeon and many present some very cool environments. I can't wait to run my group through the Halls of Flesh. From my browsing of later sections, it seems there really is a lot of detail in there of NPC motivations and Region descriptions. (Region A is the definate anomaly in this regard. It just stinks, and it's the first impression most people get of the dungeon, so I'm not sure why it was left till last <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ). Plus any sections of the dungeon my one group doesn't use, I'll end up reusing for my other campaign. The only thing missing to make this the perfect adventure, is a message board and fans like Return to Temple of Elemental Evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>As to the original question. It's a great dungeon crawl, with all that that entails. If your group likes to kill monsters and take their treasure, it's a good buy. If you have a "RP intensive group" you might want to invest your RPG money elsewhere.</p></blockquote><p></p>
[QUOTE="Nyarlathotep, post: 2131532, member: 1799"] I've been running one of my groups through this and I have to agree with all of these complaints (especially the path to the goblin shrine, which really bugs me). The prolific useage of encounter conditions is another thing I have issues with. For example, the aforementioned room (with the undead paladins blocking the goblin's path to their shrine) has 11 encounter conditions associated with it! This just exasperates the goblins problems (And mine as DM, that's way too much to keep track of... fortunately I forget them most of the time and it hasn't been a huge issue). There are also a lot of discrepencies between player and DM descriptions of the rooms (B12 in particular) that have been troublesome. All that said, I still love the product. There are some sections that are absolutely inspired, and later Regions seem pretty detailed for the scope of the dungeon and many present some very cool environments. I can't wait to run my group through the Halls of Flesh. From my browsing of later sections, it seems there really is a lot of detail in there of NPC motivations and Region descriptions. (Region A is the definate anomaly in this regard. It just stinks, and it's the first impression most people get of the dungeon, so I'm not sure why it was left till last :confused: ). Plus any sections of the dungeon my one group doesn't use, I'll end up reusing for my other campaign. The only thing missing to make this the perfect adventure, is a message board and fans like Return to Temple of Elemental Evil. :( As to the original question. It's a great dungeon crawl, with all that that entails. If your group likes to kill monsters and take their treasure, it's a good buy. If you have a "RP intensive group" you might want to invest your RPG money elsewhere. [/QUOTE]
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