Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barendd Nobeard" data-source="post: 2194349" data-attributes="member: 960"><p>Well, I'll give you another bump and a little feedback.</p><p></p><p>As someone who just killed a WLD campaign I was playing in (details <a href="http://www.enworld.org/showthread.php?t=129068&page=1&pp=40" target="_blank">here</a>), these are my thoughts.</p><p></p><p>(1) There is a lot of repetition. Some of the levels do the same thing over and over.</p><p>(2) There is a lot of inconsistency. That's going to happen when different people write various sections of a large project.</p><p>(3) There is a lot of wonkiness. And by that, I mean things like creatures in rooms who can't use their full abilities (e.g., the 40' creature in the 30x30 room syndrome; yes that's an exaggeration--don't take it literally).</p><p></p><p>We quit playing last Monday. This weekend, I got the book from my DM (I had paid for it) and we went through parts of it together. I saw some great encounters that would be challenging & interesting (for role-playing and for combat). But I also saw a lot of encounters that wouldn't challenge (or interest) a decent party of the level the WLD says they should be for that section of the dungeon. When almost every room has "hostile" inhabitants, you're going to end up in combat 90% of the time.</p><p></p><p>If every combat really challenged the party, they'd be dead soon (since there's not always a "safe" room nearby). The covers of the seven <strong>Hacklopedia of Beasts</strong> come to mind--one by one, the PCs die (see attachments below). OK, so some combat encounters won't be at the "appropriate level" for the party. OK--but then why are they always "hostile" which (by nature) almost has to denigrate into combat? So, then we'll have to really underpower the opponents. Great--in a section for PCs level 16-18, they'll have an encounter that's ECL 10. Then, the DM has two choices: (1) run a lot of tedious combats, or (2) "hand wave" the tedious combats--which is just as silly.</p><p></p><p>I actually think that a lot of the problems with WLD are due to the fact that it went into production so quickly--and it shows. What was it--8 months from idea to publication? That's fast. Too fast, actually, for a product this large.</p><p></p><p>Now. Having said all that.</p><p></p><p>We had a blast (80% of the time). If I had everything to do over again, I would. It was money well spent when you play 15-20 sessions with a $70 product (about what I paid at amazon.com). And some of our sessions were long (6-8 hours).</p><p></p><p>I think the main plot behind WLD is great. And the encounters that related to that plot were the most fun to play. Even if they were only slightly related--like trying to ally with creatures in the first region, just to find a way out!</p><p></p><p>As I flipped through the book with my DM yesterday, we found an encounter with a red dragon. I actually asked him if we could just level to the "minimum" level for that section of the dungeon (we were 9th level and I think that was in the 18-20 level) and run that one encounter just for fun. He said sure. We both liked that encounter, but didn't want to wade through 20 other "lame" encounters to get there.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 2194349, member: 960"] Well, I'll give you another bump and a little feedback. As someone who just killed a WLD campaign I was playing in (details [URL=http://www.enworld.org/showthread.php?t=129068&page=1&pp=40]here[/URL]), these are my thoughts. (1) There is a lot of repetition. Some of the levels do the same thing over and over. (2) There is a lot of inconsistency. That's going to happen when different people write various sections of a large project. (3) There is a lot of wonkiness. And by that, I mean things like creatures in rooms who can't use their full abilities (e.g., the 40' creature in the 30x30 room syndrome; yes that's an exaggeration--don't take it literally). We quit playing last Monday. This weekend, I got the book from my DM (I had paid for it) and we went through parts of it together. I saw some great encounters that would be challenging & interesting (for role-playing and for combat). But I also saw a lot of encounters that wouldn't challenge (or interest) a decent party of the level the WLD says they should be for that section of the dungeon. When almost every room has "hostile" inhabitants, you're going to end up in combat 90% of the time. If every combat really challenged the party, they'd be dead soon (since there's not always a "safe" room nearby). The covers of the seven [b]Hacklopedia of Beasts[/b] come to mind--one by one, the PCs die (see attachments below). OK, so some combat encounters won't be at the "appropriate level" for the party. OK--but then why are they always "hostile" which (by nature) almost has to denigrate into combat? So, then we'll have to really underpower the opponents. Great--in a section for PCs level 16-18, they'll have an encounter that's ECL 10. Then, the DM has two choices: (1) run a lot of tedious combats, or (2) "hand wave" the tedious combats--which is just as silly. I actually think that a lot of the problems with WLD are due to the fact that it went into production so quickly--and it shows. What was it--8 months from idea to publication? That's fast. Too fast, actually, for a product this large. Now. Having said all that. We had a blast (80% of the time). If I had everything to do over again, I would. It was money well spent when you play 15-20 sessions with a $70 product (about what I paid at amazon.com). And some of our sessions were long (6-8 hours). I think the main plot behind WLD is great. And the encounters that related to that plot were the most fun to play. Even if they were only slightly related--like trying to ally with creatures in the first region, just to find a way out! As I flipped through the book with my DM yesterday, we found an encounter with a red dragon. I actually asked him if we could just level to the "minimum" level for that section of the dungeon (we were 9th level and I think that was in the 18-20 level) and run that one encounter just for fun. He said sure. We both liked that encounter, but didn't want to wade through 20 other "lame" encounters to get there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon
Top