Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 1422051" data-attributes="member: 2804"><p>At first I thought this was kind of dumb but after reading the article on Gaming Report, I think this might be very cool!</p><p></p><p>But they should do several things:</p><p></p><p>First avoid unnecessary rooms. The thing about Dragon Mountain and even Undermountain is the sheer number of repetitive and boring empty rooms. A couple here and there are ok, but generally if a room serves no purpose other than wasting the parties' time, it should not be in the dungeon.</p><p></p><p>Second, I expect the whole dungeon to be completely statted out with realistic story reasons for monsters to be where they are. No monsters just hanging out in rooms with nothing to do but wait for adventurers. I expect a realistic dungeon ecology where monsters live, hunt, and sleep. And they don't necessarily get along with each other unless there are story reasons for that. The same goes with traps. Intelligent monsters are not going to build random traps in every hallway unless there are specific story reasons why they might do so. Do you boobytrap your house? Stepping ever so gingerly across the pit trap when you go to the bathroom in the night? I didn't think so. So why would monsters?</p><p></p><p>Third, I don't want a product that expects me to do all the work. Undermountain only statted out a small section of dungeon and expected you to populate the rest. No thanks. This 800 page monster dungeon better have done all the work for me.</p><p></p><p>Fourth, no fair nerfing PC abilities unless there are good story reasons to do so. For example, Dragon Mountain had several spells blocked for contrived reasons that basically amounted to the designer being too lazy to actually think of challenges allowing for PC party's full range of abilities. If my high level sorcerer has teleport, I expect to be able to use it without half the dungeon suddenly developing an anti-teleport field. And from the DM side, its more fun to challenge players without nerfing their hard-earned abilities.</p><p></p><p>Now that being said, the reverse also applies. If one area of a dungeon is ruled by some ancient lich, then I do expect him to have anticipated and countered possible enemy spellcasting. If the encounter is written such that the lich would be taken completely off guard by the characters doing something any enemy wizard would conceivably do, its poorly written. For example, in a world with teleport, bad guys should anticipate PC teleporters suddenly appearing in their throne room with hostile intent. Like Monte Cook said in the DMG, in a world with Invisibility, shopkeeper are not going to be surprised by the concept of an invisible thief.</p><p></p><p>Now, if AEG has taken all those into consideration, then consider me a customer! And I don't think those are unreasonable requests at all. Just common sense and good design.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1422051, member: 2804"] At first I thought this was kind of dumb but after reading the article on Gaming Report, I think this might be very cool! But they should do several things: First avoid unnecessary rooms. The thing about Dragon Mountain and even Undermountain is the sheer number of repetitive and boring empty rooms. A couple here and there are ok, but generally if a room serves no purpose other than wasting the parties' time, it should not be in the dungeon. Second, I expect the whole dungeon to be completely statted out with realistic story reasons for monsters to be where they are. No monsters just hanging out in rooms with nothing to do but wait for adventurers. I expect a realistic dungeon ecology where monsters live, hunt, and sleep. And they don't necessarily get along with each other unless there are story reasons for that. The same goes with traps. Intelligent monsters are not going to build random traps in every hallway unless there are specific story reasons why they might do so. Do you boobytrap your house? Stepping ever so gingerly across the pit trap when you go to the bathroom in the night? I didn't think so. So why would monsters? Third, I don't want a product that expects me to do all the work. Undermountain only statted out a small section of dungeon and expected you to populate the rest. No thanks. This 800 page monster dungeon better have done all the work for me. Fourth, no fair nerfing PC abilities unless there are good story reasons to do so. For example, Dragon Mountain had several spells blocked for contrived reasons that basically amounted to the designer being too lazy to actually think of challenges allowing for PC party's full range of abilities. If my high level sorcerer has teleport, I expect to be able to use it without half the dungeon suddenly developing an anti-teleport field. And from the DM side, its more fun to challenge players without nerfing their hard-earned abilities. Now that being said, the reverse also applies. If one area of a dungeon is ruled by some ancient lich, then I do expect him to have anticipated and countered possible enemy spellcasting. If the encounter is written such that the lich would be taken completely off guard by the characters doing something any enemy wizard would conceivably do, its poorly written. For example, in a world with teleport, bad guys should anticipate PC teleporters suddenly appearing in their throne room with hostile intent. Like Monte Cook said in the DMG, in a world with Invisibility, shopkeeper are not going to be surprised by the concept of an invisible thief. Now, if AEG has taken all those into consideration, then consider me a customer! And I don't think those are unreasonable requests at all. Just common sense and good design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World's Largest Dungeon?
Top