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World's Largest Dungeon?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1424726" data-attributes="member: 14403"><p>I guess then that I belong to the silent side of the arguement. I liked the fact that Undermountain was left mostly blank so I could have plenty of room to throw in my own stuff. DM's who complain about it being undetailed are just being lazy DM's. Any mook can run a published adventure which doesn't require any creativity on the part of the DM. All that takes is a decent voice and an ability to use inflection. I've never run a module exactlly as published, instead I'll read through it, use some ideas and put in some of my own.</p><p></p><p>As a bad side to having this <em>SUPER DUNGEON </em> fleshed out is that normally most DM's want to read through a module so they'll be prepared for every encounter. It helps to know what equipment different encounter creatures have and what special abilities they'll use (I'm not one of those DM's who has an Orc using a plain battleaxe to defend a treasure which happens to contain a +1 Flaming Battleaxe). Seems like it will take a while with this product to read through the whole thing. Nope... seems like this will be a product for DM's to just read the little gray boxes, draw out the rooms, and roll some dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1424726, member: 14403"] I guess then that I belong to the silent side of the arguement. I liked the fact that Undermountain was left mostly blank so I could have plenty of room to throw in my own stuff. DM's who complain about it being undetailed are just being lazy DM's. Any mook can run a published adventure which doesn't require any creativity on the part of the DM. All that takes is a decent voice and an ability to use inflection. I've never run a module exactlly as published, instead I'll read through it, use some ideas and put in some of my own. As a bad side to having this [I]SUPER DUNGEON [/I] fleshed out is that normally most DM's want to read through a module so they'll be prepared for every encounter. It helps to know what equipment different encounter creatures have and what special abilities they'll use (I'm not one of those DM's who has an Orc using a plain battleaxe to defend a treasure which happens to contain a +1 Flaming Battleaxe). Seems like it will take a while with this product to read through the whole thing. Nope... seems like this will be a product for DM's to just read the little gray boxes, draw out the rooms, and roll some dice. :o [/QUOTE]
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