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World's Largest Dungeon?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1425062" data-attributes="member: 14403"><p>I've kind of gravitated away from large, multi-level dungeon crawls. It starts to feel too much like I am running a Diablo RPG (yes, I know there really was one). I generally use dungeon crawls with new groups to get them a few levels, some decent coin, and to get a feel for how the group works together but once they hit 3rd level I start working them into some more far reaching, campaign effecting world events.</p><p></p><p>Gotta agree with Thundershot. I don't mind a dungeon-crawl as long as there is a reason for being there besides the fact that it is a dungeon. It also needs to have an eco-system. If you are exploring the ruins of an old castle then there had better be barracks, a kitchen, an outhouse, and some of the other things that aren't as glamorous as the treasure room. Personally I thought Sunless Citadel had it right. Why wouldn't there be only one or two predominant humanoids races in a "dungeon" and not much else? Would a Troll really have gotten along with a bunch of Kobolds, Orcs, or anything else that isn't a Troll? Nope... they'd be Troll food and that needs to be taken into consideration. The same goes with Gelatinous Cubes and other "dumb" creatures. They don't understand alliances, they eat and make baby cubes and that is about it.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1425062, member: 14403"] I've kind of gravitated away from large, multi-level dungeon crawls. It starts to feel too much like I am running a Diablo RPG (yes, I know there really was one). I generally use dungeon crawls with new groups to get them a few levels, some decent coin, and to get a feel for how the group works together but once they hit 3rd level I start working them into some more far reaching, campaign effecting world events. Gotta agree with Thundershot. I don't mind a dungeon-crawl as long as there is a reason for being there besides the fact that it is a dungeon. It also needs to have an eco-system. If you are exploring the ruins of an old castle then there had better be barracks, a kitchen, an outhouse, and some of the other things that aren't as glamorous as the treasure room. Personally I thought Sunless Citadel had it right. Why wouldn't there be only one or two predominant humanoids races in a "dungeon" and not much else? Would a Troll really have gotten along with a bunch of Kobolds, Orcs, or anything else that isn't a Troll? Nope... they'd be Troll food and that needs to be taken into consideration. The same goes with Gelatinous Cubes and other "dumb" creatures. They don't understand alliances, they eat and make baby cubes and that is about it. [/QUOTE]
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