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World's Largest Dungeon?
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<blockquote data-quote="jim pinto" data-source="post: 1454701" data-attributes="member: 17619"><p>Since today's theme was about "boring" rooms, i thought i'd post something I just finished editing/writing.</p><p></p><p>Its 1030pm and the proofreader hasn't checked this, so if there are any mistakes I apologize.</p><p></p><p>And Leopold... i won't count this as one of the two for the week.</p><p></p><p>Fair?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>C86. Former Adventurers’ Chamber</p><p></p><p>Though this small Room was originally designed to hold a prisoner, the lock was destroyed long ago.</p><p></p><p>The stench of decay pervades in this room and a look inside instantly reveals the source of the foul smell. The body of a dwarf, curled up in the fetal position, lies in the southwest corner. Almost no meat remains upon the skeletal corpse, but the odor of rotted flesh lingers.</p><p></p><p>Initial Attitude: N/A</p><p>Encounter: Long after its original captive was gone, the Room was used as a bedchamber. A dwarven male lies on a rotten blanket in this bedchamber, his cancerous form so diseased it doesn't even attract flies.</p><p></p><p>Anyone touching or examing the dwarf's body must suceed at a DC 18 Fortitude save or contract demon fever (which is normally a disease only spread through injury).</p><p></p><p>Demon Fever—Contact, Fortitude DC 18, incubation period 1 day, damage 1d6 Con [When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead.]</p><p></p><p>Tactics: N/A</p><p>Treasure: There are three old bedrolls in the corner, plus a diseased and rotted blanket on which the dwarf rests. A successful DC 20 Search check reveals a leather scroll case and a small copper holy symbol (worth 5 gp) hidden in the closed skeletal fist of the dwarven corpse. The case contains three divine scrolls — calm emotion, freedom of movement, and protection from evil. </p><p>EL: N/A</p><p>Scaling: To increase the challenge of this encounter, add devil chills. To decrease the challenge, replace demon fever with mind fire.</p></blockquote><p></p>
[QUOTE="jim pinto, post: 1454701, member: 17619"] Since today's theme was about "boring" rooms, i thought i'd post something I just finished editing/writing. Its 1030pm and the proofreader hasn't checked this, so if there are any mistakes I apologize. And Leopold... i won't count this as one of the two for the week. Fair? :) C86. Former Adventurers’ Chamber Though this small Room was originally designed to hold a prisoner, the lock was destroyed long ago. The stench of decay pervades in this room and a look inside instantly reveals the source of the foul smell. The body of a dwarf, curled up in the fetal position, lies in the southwest corner. Almost no meat remains upon the skeletal corpse, but the odor of rotted flesh lingers. Initial Attitude: N/A Encounter: Long after its original captive was gone, the Room was used as a bedchamber. A dwarven male lies on a rotten blanket in this bedchamber, his cancerous form so diseased it doesn't even attract flies. Anyone touching or examing the dwarf's body must suceed at a DC 18 Fortitude save or contract demon fever (which is normally a disease only spread through injury). Demon Fever—Contact, Fortitude DC 18, incubation period 1 day, damage 1d6 Con [When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead.] Tactics: N/A Treasure: There are three old bedrolls in the corner, plus a diseased and rotted blanket on which the dwarf rests. A successful DC 20 Search check reveals a leather scroll case and a small copper holy symbol (worth 5 gp) hidden in the closed skeletal fist of the dwarven corpse. The case contains three divine scrolls — calm emotion, freedom of movement, and protection from evil. EL: N/A Scaling: To increase the challenge of this encounter, add devil chills. To decrease the challenge, replace demon fever with mind fire. [/QUOTE]
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